Reputation: 939
I followed one of the Xamarin recipes (found here: http://docs.xamarin.com/recipes/ios/standard_controls/popovers/display_a_loading_message), but instead of using a activity spinner I wanted to add a UIButton instead. I subbed out the activity spinner and am left with the following UIView class, however when I load the view the button is not loading/visible, however the label I've added is visible. Any Ideas?
Source Code:
public class testOverlay : UIView {
UIButton buttonRect;
UILabel testLabel;
public testOverlay (RectangleF frame) : base (frame)
{
// configurable bits
BackgroundColor = UIColor.Black;
Alpha = 0.75f;
AutoresizingMask = UIViewAutoresizing.FlexibleDimensions;
float labelHeight = 22;
float labelWidth = Frame.Width - 20;
// derive the center x and y
float centerX = Frame.Width / 2;
float centerY = Frame.Height / 2;
// create the activity spinner, center it horizontall and put it 5 points above center x
buttonRect = UIButton.FromType(UIButtonType.RoundedRect);
buttonRect.SetTitle ("Confirm", UIControlState.Normal);
buttonRect.Frame = new RectangleF (
centerX - (buttonRect.Frame.Width / 2) ,
centerY - buttonRect.Frame.Height - 20 ,
buttonRect.Frame.Width ,
buttonRect.Frame.Height);
buttonRect.AutoresizingMask = UIViewAutoresizing.FlexibleMargins;
AddSubview (buttonRect);
// create and configure the "Loading Data" label
testLabel = new UILabel(new RectangleF (
centerX - (labelWidth / 2),
centerY + 20 ,
labelWidth ,
labelHeight
));
testLabel.BackgroundColor = UIColor.Clear;
testLabel.TextColor = UIColor.White;
testLabel.Text = "Loading...";
testLabel.AutoresizingMask = UIViewAutoresizing.FlexibleMargins;
AddSubview (testLabel);
}
/// <summary>
/// Fades out the control and then removes it from the super view
/// </summary>
public void Hide ()
{
UIView.Animate (
0.5, // duration
() => { Alpha = 0; },
() => { RemoveFromSuperview(); }
);
}
};
Thanks
Upvotes: 0
Views: 3720
Reputation: 1414
Your problem is in this part of your code:
buttonRect.Frame = new RectangleF (
centerX - (buttonRect.Frame.Width / 2) ,
centerY - buttonRect.Frame.Height - 20 ,
buttonRect.Frame.Width ,
buttonRect.Frame.Height);
You're setting the x, y, width, and height of the Button's Frame before it's been set.
Changing the code to this fixes the problem:
var buttonWidth = 100;
var buttonHeight = 50;
buttonRect.Frame = new RectangleF (
centerX - buttonWidth / 2 ,
centerY - buttonHeight - 20 ,
buttonWidth ,
buttonHeight);
Upvotes: 1
Reputation: 89082
You have specified a frame for your UILabel, but not your UIButton. You have to specify a frame to determine where in the view the element will appear.
Upvotes: 0