Reputation: 1159
I am drawing circles by setting a fixed x position but a changing y position. The problem is the circles are overlapping since the radius of each circle is different.
Ideally in theory to solve that I would probably want to get the y position of the previous circle and add the radius of the current circle to it to get the y position of the current circle. Correct me if I am thinking it wrong.
Right now I am doing something like this now
var k = 10;
var circleAttributes = circles.attr("cx", '150')
.attr("cy", function (d) {
return (k++) * 10; //this is a very gray area
})
And I am getting an overlap. Ideally I would like to space the circles form each other. Even if the outer edges touch each other I could live with that. How should I approach it?
I am writing a range which i am using to get the radius
var rScale = d3.scale.linear()
.domain([min, max])
.range([10, 150]);
and simply passing that as the radius like this
.attr("r", function(d) { return rScale(d.consumption_gj_);})
This is my fiddle
http://jsfiddle.net/sghoush1/Vn7mf/27/
Upvotes: 3
Views: 4509
Reputation: 1616
Did a solution here: http://tributary.io/inlet/6283630
The key was to keep track of the sum of the radius of all previous circles. I did that in a forEach
loop:
data.forEach(function(d,i){
d.radius = rScale(d.consumption_gj_);
if (i !== 0){
d.ypos = d.radius*2 + data[i-1].ypos;
}
else {
d.ypos = d.radius*2;
}
})
then, when setting the attributes of the circles you can use your new d.radius
and d.ypos
var circleAttributes = circles.attr("cx", '150')
.attr("cy", function (d,i) {
return d.ypos + 5*i;
})
.attr("r", function(d) { return d.radius;})
Upvotes: 2
Reputation: 28158
The Charge Property
The charge in a force layout refers to how nodes in the environment push away from one another or attract one another. Kind of like magnets, nodes have a charge that can be positive (attraction force) or negative (repelling force).
From the Documentation:
If charge is specified, sets the charge strength to the specified value. If charge is not specified, returns the current charge strength, which defaults to -30. If charge is a constant, then all nodes have the same charge. Otherwise, if charge is a function, then the function is evaluated for each node (in order), being passed the node and its index, with the this context as the force layout; the function's return value is then used to set each node's charge. The function is evaluated whenever the layout starts.
A negative value results in node repulsion, while a positive value results in node attraction. For graph layout, negative values should be used; for n-body simulation, positive values can be used. All nodes are assumed to be infinitesimal points with equal charge and mass. Charge forces are implemented efficiently via the Barnes–Hut algorithm, computing a quadtree for each tick. Setting the charge force to zero disables computation of the quadtree, which can noticeably improve performance if you do not need n-body forces.
A good tutorial that will help you see this in action:
http://vallandingham.me/bubble_charts_in_d3.html
Upvotes: 2