Appleshell
Appleshell

Reputation: 7388

Compiling with GLFW3, linker errors 'undefined reference'

Having a minimal example using GLFW3:

#include <GLFW/glfw3.h>

int main(int argc, const char * argv[]) {
    glfwInit();
}

...results in a ton of linker errors: (small excerpt)

Undefined symbols for architecture x86_64:
  "_CFArrayAppendValue", referenced from:
      _addJoystickElement in libglfw3.a(cocoa_joystick.m.o)
  "_CFArrayApplyFunction", referenced from:
      __glfwInitJoysticks in libglfw3.a(cocoa_joystick.m.o)
      _addJoystickElement in libglfw3.a(cocoa_joystick.m.o)
  "_CFArrayCreateMutable", referenced from:
      __glfwInitJoysticks in libglfw3.a(cocoa_joystick.m.o)

  ...

  "_objc_msgSend_fixup", referenced from:
  l_objc_msgSend_fixup_count in libglfw3.a(cocoa_monitor.m.o)
  l_objc_msgSend_fixup_objectAtIndex_ in libglfw3.a(cocoa_monitor.m.o)
  l_objc_msgSend_fixup_objectForKey_ in libglfw3.a(cocoa_monitor.m.o)
  l_objc_msgSend_fixup_alloc in libglfw3.a(cocoa_init.m.o)
  l_objc_msgSend_fixup_release in libglfw3.a(cocoa_init.m.o)
  l_objc_msgSend_fixup_alloc in libglfw3.a(nsgl_context.m.o)
  l_objc_msgSend_fixup_release in libglfw3.a(nsgl_context.m.o)
  ...

OpenGL.framework and libglfw3.a are both linked.

enter image description here

What is the reason for this? Compiling a glfw2 application before worked like a charm.

Upvotes: 8

Views: 10023

Answers (2)

Andon M. Coleman
Andon M. Coleman

Reputation: 43369

In Mac OS X, glfw3 uses Cocoa (NSGL) for its OpenGL context management. glfw2 used Carbon (CGL/AGL, depending on fullscreen or windowed mode).

NSGL is more robust, but it is built upon an Objective C framework (Cocoa). In order for your software to work correctly with glfw3, you should include the Cocoa framework.

Upvotes: 13

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