Reputation: 104
I know this has been asked many times but I have checked as many forums as I can. Here is everything I'm doing:
I have a cube (that in this case is serving as the floor) with the following properties
and I have a "Runner" that is just a cube with the following properties
I froze the z position and rotations because this is a side-scroller.
The onCollisionEnter
method for the "Runner" that you can see is attached to the "Runner" object is as follows:
void onCollisionEnter(){
print("Collision Detected");
}
And when I run it, I get bupkis. So. Help please? It seems so simple but I am clearly messing something up.
Upvotes: 0
Views: 2085
Reputation: 20030
It is not
void onCollisionEnter()
but as stated in the documentation
void OnCollisionEnter(Collision collision)
So the method is written in full CamelCase and has an argument.
Upvotes: 1