Reputation: 1369
I'm working on my first app for android - snake. Right now I'm trying to implement 'game over' for that app. So basically when the snake hits the wall, app should ask your name and put it witch your score on HiScore. Well i'm stuk on hitting the wall fragment. Im experimenting with threads and so far I've found no way to stop it without getting errors.
I googled a lot, and everyone is saying that thread.join(); is waiting for thread to end, so how long does it take to end the thread that is drawing simple squares once per half second? When im hitting the back button on my phone while playing, pause(); function works perfectly. Log "game has ended" appears on LogCat.
So the problem is that i cant stop this activity when snake hits the wall, Log "game has ended" never occurs. Why is that?
My code:
public class SnakeCage extends SurfaceView implements Runnable{
// blah blah .. functions that draw and stuff ..
public void pause() {
isRunning = false;
while(true){
try {
aThread.join();
} catch (InterruptedException e) {
e.printStackTrace();
}
break;
}
aThread = null;
Log.d("pause()","game has ended"); // <<<<<<<<<THIS ONE>>>>>>>>>
}
public void resume() {
isRunning = true;
aThread = new Thread(this);
aThread.start();
}
public void init(){
// blah blah...
}
private void gameOver() {
int pHeadX = snakeHead.posX;
int pHeadY = snakeHead.posY;
Log.d("gameOver()", "checking");
if(pHeadY<0 || pHeadX<0 || pHeadX>23 || pHeadY>19){
Log.d("gameOver()", "game now will end");
gameOver = true;
}
}
public void run() {
while (isRunning){
if(!aHolder.getSurface().isValid())
continue;
canvas = aHolder.lockCanvas();
// drawing
gameOver();
if(gameOver) break;
// more drawing
aHolder.unlockCanvasAndPost(canvas);
try {
Thread.sleep(500);
} catch (InterruptedException e) {
e.printStackTrace();
}
}
if(gameOver){
pause();
}
}
and the activity class:
public class PlayingActivity extends Activity implements OnClickListener{
SnakeCage v;
Button snakeGoUp;
Button snakeGoDown;
Button snakeGoLeft;
Button snakeGoRight;
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.frame_layout);
v = (SnakeCage)findViewById(R.id.sView);
// listeners and stuff
}
@Override
protected void onPause() {
super.onPause();
v.pause();
}
@Override
protected void onResume() {
super.onResume();
v.resume();
}
@Override
public void onClick(View view) {
switch(view.getId()){
case R.id.snakeUp:
v.move(1);
break;
case R.id.snakeDown:
v.move(2);
break;
case R.id.snakeLeft:
v.move(3);
break;
case R.id.snakeRight:
v.move(4);
break;
}
}
}
Upvotes: 0
Views: 2348
Reputation: 3573
I would suggest using a LocalBroadcastManager to send a message to the Activity
, to notify it to kill itself. You can have an inner class in the Activity
to receive the broadcast and call a private method in the Activity
which will end it.
public class MyActivity extends Activity {
public void onCreate(Bundle state) {
LocalBroadcastManager.getInstance(this).registerReceiver(new MessageHandler(),
new IntentFilter("kill"));
}
private void killActivity() {
finish();
}
public class MessageHandler extends BroadcastReceiver {
onReceive(Context context, Intent intent) {
killActivity();
}
}
Then in your SurfaceView
all you need to do is:
Intent intent = new Intent("kill");
LocalBroadcastManager.getInstance(getContext()).sendBroadcast(intent);
Its a little more code but its a lot cleaner IMHO.
Upvotes: 1
Reputation: 1369
i just did:
Context context = getContext();
((PlayingActivity)context).finish();
from:
How can I end an activity from inside a SurfaceView class or nested thread
although it does not satisfy me... its enough for now
Upvotes: 2