Reputation: 6594
I'm developing a game which is based around the user controlling a ball which moves between areas on the screen. The 'map' for the screen is defined in the file ThreeDCubeGame.cpp:
char m_acMapData[MAP_WIDTH][MAP_HEIGHT];
The ThreeDCubeGame.cpp handles most of the stuff to do with the map, but the player (and keyboard input) is controlled by ThreeDCubePlayer.cpp. When a player moves into a new map cell, the game will have to check the contents of that cell and act accordingly. This function in ThreeDCubeGame.cpp is what I am trying to use:
inline char GetMapEntry( int iMapX, int iMapY ) { return m_acMapData[iMapX][iMapY]; }
So, in order to check whether the player is allowed to move into a map cell I use this function call from ThreeDCubePlayer.cpp:
if (ThreeDCubeGame::GetMapEntry(m_iMapX+MAP_OFF_X, m_iMapY+MAP_OFF_Y) == ' ')
{
// do stuff
}
But, when I compile this, I get the warning "error C2352: 'ThreeDCubeGame::GetMapEntry' : illegal call of non-static member function". Is this something to do with the scope of the variables? Is it fixable without redesigning all the code?
Upvotes: 5
Views: 31967
Reputation: 811
It can be useful to have a class containing a collection of functions, without any data members, if you don't want to expose the helper-functions.
Otherwise it would be more practical to use a namespace to collect these functions in.
Example:
class Solvers
{
public:
void solve_a(std::vector<int> data);
void solve_b(std::vector<int> data, int value);
private:
int helper_a(int a, int b);
}
But a class needs to be initialised before use.
The simplest way to make these functions usable would be to mark them static in the class:
static void solve_a(std::vector<int> data);
Then the member-functions can be used as:
Solver::solve_a(my_vector);
Another way would be to initialise the class before using:
Solver solver;
solver.solve_a(my_vector);
And the third method, not mentioned before, is by default initialising it during use:
Solver().solve_a(my_vector);
Upvotes: 0
Reputation: 226
You're missing the "static" keyword.
// .h
class Playfield
{
public:
static char GetTile( int x, int y );
// static on a method means no 'this' is involved
};
// .cpp
static char tiles[10][10] = {};
// static on vars in .cpp prevents access from outside this .cpp
char Playfield::GetTile( int x, int y )
{
// handle invalid args
// return tile
return tiles[x][y];
}
There's other options if you want only one unique playfield: You can make Playfield a singleton, turn it into a namespace or use global functions. The result is the same from the caller's point of view.
On a side note: Since all of these use a static and/or global variable it's inherently not thread-safe.
If you require multiple playfields and/or want to play safe with multi-threadding and/or want to absolutely do it in an OOP fashion, you will need an instance of Playfield to call the function on (the 'this' pointer):
class Playfield
{
public:
char GetTile( int x, int y ) const { return this->tiles[x][y]; }
// you can omit 'this->', but it's inherently present because
// the method is not marked as static
public:
Playfield()
{ /*you will have to initialize 'this->tiles' here because
you cannot use the struct initializer '= {}' on member vars*/ }
private:
char tiles[10][10];
};
The calling code would use Playfield like this:
void main()
{
// static version
char tile11 = Playfield::GetTile( 1, 1 );
// non-static version
Playfield myPlayfield;
char tile12 = myPlayfield.GetTile( 1, 2 );
}
Upvotes: 0
Reputation: 37427
class A {
int i;
public:
A(): i(0) {}
int get() const { return i; }
};
int main() {
A a;
a.get(); // works
A::get(); // error C2352
}
There's no object to call the function with.
Upvotes: 11
Reputation: 7349
ThreeDCubeGame
is a class, not an instance, thus you can only use it to access static members (that is, member function with the keyword static
)
You have to instantiate an object of this class to use non-static members
ThreeDCubeGame map;
...
map.GetMapEntry(iMapX, iMapY).
Upvotes: 1
Reputation: 14416
The error indicates that your are calling the GetMapEntry
function as a static one whereas you have declare it as a member function. You need to:
threedcubegameinstance.GetMapEntry()
,Upvotes: 0
Reputation: 4230
You are trying to call a class method. Is that what you intend? Or do you mean for GetMapEntry
to be an instance method? If it's a class method, it needs to be marked static. If it's an instance method, you need to call it with an instance of ThreeDCubeGame
. Also, is GetMapEntry
even a member of a class?
Upvotes: 0
Reputation: 23168
GetMapEntry is not static
so you can't call it without an object of the type ThreeDCubeGame.
Alternatives:
-Make GetMapEntry static: static inline char GetMapEntry
-Create an instance of ThreeDCubeGame and do instance.GetMapEntry(
Upvotes: 5