Reputation: 11304
As I go through the differences between Singleton Vs Static class, I came across one point that we can inherit an interface in singleton class and can call singleton through interface for multiple implementation.
I would like some code demonstration with good example, how object orientation can achieve through singleton and not through static.
Thanks,
Upvotes: 9
Views: 27555
Reputation: 51204
Although it's hard to tell what exactly you are referring to, one pattern you might be referring to is the Multiton pattern, where you manage a map of named instances as key-value pairs.
That's basically a factory, but each instance is only created once:
I've modified the Wikipedia example a bit to show that you can even derive from a singleton class, as long as your concrete implementations are private and within the original class:
class FooMultiton
{
private static readonly Dictionary<object, FooMultiton> _instances =
new Dictionary<object, FooMultiton>();
// this is the classic good old singleton trick (prevent direct instantiation)
private FooMultiton()
{ }
// you can also have private concrete implementations,
// invisible to the outside world
private class ConcreteFooMultitonOne : FooMultiton
{ }
public static FooMultiton GetInstance(object key)
{
lock (_instances)
{
FooMultiton instance;
// if it doesn't exist, create it and store it
if (!_instances.TryGetValue(key, out instance))
{
// at this point, you can create a derived class instance
instance = new ConcreteFooMultitonOne();
_instances.Add(key, instance);
}
// always return the same ("singleton") instance for this key
return instance;
}
}
}
Also, generally, if a singleton is not a static class, it can implement any interface you want. The only thing that a singleton pattern prevents is instantiation of multiple instances of a singleton class, but that doesn't mean you cannot completely replace the implementation with something else.
For example, if you have a singleton which is not a static class:
interface ICanTalk
{
string Talk();
}
class Singleton : ICanTalk
{
private Singleton() { }
private static readonly Singleton _instance = new Singleton();
public static Singleton Instance
{ get { return _instance; } }
public string Talk()
{ return "this is a singleton"; }
}
You can also have a number of different implementations:
class OtherInstance : ICanTalk
{
public string Talk()
{ return "this is something else"; }
}
Then you are free to choose any implementation you want, but get only a single instance of the Singleton
class:
ICanTalk item;
item = Singleton.Instance;
item = new OtherInstance();
item = new YetAnotherInstance();
Upvotes: 4
Reputation: 2666
I'm not sure what you are asking, but singleton classes can implement interfaces. singleton class does not mean static class, one of the method to create a singleton instance is to make use of static members.
public class MyInterfaceImplementation : IMyInterface
{
private static MyInterfaceImplementation instance;
private static readonly object lockObj = new object();
private MyInterfaceImplementation() { } //private .ctor
public static MyInterfaceImplementation Instance
{
get
{
if (instance == null)
{
lock (lockObj)
{
instance = new MyInterfaceImplementation();
}
}
return instance;
}
}
public void MyInterfaceMethod()
{
//Implement here
}
}
Upvotes: 1
Reputation: 9578
According to nkr1pr
Every class can implement an interface, and a Singleton is just a "normal" class that makes sure that only one instance of it exists at any point in time apart from the other business logic it may implement. This also means that a Singleton has at least 2 responsibities and this is not good OO design as classes should only have 1 responsibility and make sure they are good at that responsibility, but that is another discussion.
Something like:
public interface MyInterface
{
}
And
public class MySingleton:MyInterface
{
private static MyInterface instance = new MySingleton();
private MySingleton()
{
}
public static MyInterface getInstance()
{
return instance;
}
}
Upvotes: 3