Reputation: 961
I would like to develop a multiplayer game in which
1. There are n clients and one server
2. Client should be able to send messages to the server with or without response
3. Server should be able to send messages to clients with or without response
I feel that both TCP and UDP will be very slow. I came across ZeroMQ which seems to have less overhead and is faster than TCP and UDP. Is it advisable to use ZeroMQ here?? what are pros and cons?
Upvotes: 4
Views: 3856
Reputation: 32076
ZeroMq is probably a good fit for your needs. The target application being a game means you can sacrifice reliability for the sake of performance. Here's a few more reasons why:
Upvotes: 5