Reputation: 1019
I have a b2body that is moving. what I want is to move the body to a specific position and stop the body at that position, no matter how it's current vector is.
I tried calculating the vector between the 2 points and then do a ApplyLinearImpulse
with the new vector but I can't seem to make it stop at the right position. Here's what I tried so far.
-(void) moveBodyToPoint {
ball.body->SetLinearVelocity(b2Vec2(0,0)); // set to zero before applying the impulse
CGPoint vec = CGPointMake(ball.position.x-point.position.x,ball.position.y-point.position.y);
ball.body->ApplyLinearImpulse(b2Vec2(vec.x,vec.y), ball.body->GetWorldCenter());
}
Upvotes: 0
Views: 471
Reputation: 630
What I use in my game, to simulate teleporter, is something like that:
ball.body->SetLinearVelocity( b2Vec2(0, 0) );
ball.body->SetTransform( destination, body.bBody.GetAngle() ); //destination I dont think require explaining
ball.body->SetAngularVelocity( 0 ); //might not need that, dependant on what you are doing
Remember that to call SetTransform you need to do it outside the box2d world step.
Upvotes: 1