Reputation: 113
I have a little bit of trouble with fixing bug in my game engine.
My problem is that I see elements of my hud shaking when I am moving my camera in the scene. Bug only appears when my camera is moved by finger slide. When I change it position in update method everything seems to be fine.
Render method (called from onDrawFrame() in main activity):
public void drawScene(GL10 gl)
{
// Clear scene
gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT);
// Move left top corner of camera to specified point
gl.glTranslatef(-camera.getX(), screenManager.getScreenHeight() - camera.getY(), 0f);
// Render all objects from the scene
root.renderObjects(gl);
// Fixed position for HUD elements
gl.glTranslatef(camera.getX(), -screenManager.getScreenHeight() + camera.getY(), 0.0f);
// Render hud to the screen
hud.renderObjects(gl);
// Get back to camera position
gl.glTranslatef(-camera.getX(), screenManager.getScreenHeight() - camera.getY(), 0.0f);
// Reset the matrix
gl.glLoadIdentity();
}
Moving method (called from onTouchEvent in main activity):
public void onPointerMove(TouchPointer pointer, TouchPointer historicalPointer)
{
Point p = new Point(pointer.getRawTouchPoint());
p.subtract(historicalPointer.getRawTouchPoint());
camera.moveBy(p);
}
I think this is the code that matters. But I don't see anything that I could change. If anyone got any idea please share ;)
Upvotes: 0
Views: 287
Reputation: 4453
Personally I would change drawScene to
public void drawScene(GL10 gl)
{
// Clear scene
gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT);
// Move left top corner of camera to specified point
gl.glTranslatef(-camera.getX(), screenManager.getScreenHeight() - camera.getY(), 0f);
// Render all objects from the scene
root.renderObjects(gl);
// Fixed position for HUD elements
gl.glLoadIdentity();
// Render hud to the screen
hud.renderObjects(gl);
gl.glLoadIdentity();
}
See if it helped. The problem may be in changing camera position during renderObject (for example from external thread), or even float not being enough precise.
Upvotes: 1