Reputation: 4721
I have a lot of sprites loaded in a scene. more than 100. I'm trying to understand how memory management in COCOs2d works:
1) is setVisible(false) enough to remove it temporarily from memory ?
2) if a big sprite has let's say 90% of transparent pixels, is this sprite handled in memory the same way if this sprite was twice smaller but it had'd only 10% of transparent pixels. Does transparent pixels occupy memory ?
Upvotes: 3
Views: 310
Reputation: 122458
1) is setVisible(false) enough to remove it temporarily from memory ?
No, you'd need to remove it from the node using:
[sprite removeFromParentAndCleanup:YES];
2) if a big sprite has let's say 90% of transparent pixels, is this sprite handled in memory the same way if this sprite was twice smaller but it had'd only 10% of transparent pixels. Does transparent pixels occupy memory ?
Transparency is a colour with alpha set to 0.0
, so yes transparent pixels occupy the same amount of memory as opaque pixels.
Upvotes: 4