Reputation: 21
i am newbie to flash.i need to change the below actionscript code to actionscript 3.0 code. i am currently working on drag and drop. so i want to duplicate the movieclip while dragging i found the code on internet but it is actionscript 2.0 so please convert it to as3. the box is a instance name of a movieclip. the code blocks are:
var num:Number = 0
box.onPress = function(){
num++
duplicateMovieClip(box ,"box"+num, _root.getNextHighestDepth())
_root["box"+num].startDrag();
}
box.onReleaseOutside = function(){
trace(_root["box"+num])
stopDrag();
}
Upvotes: 0
Views: 178
Reputation: 1103
If you dont want to use seperate .as file, follow this steps:
1- assign AS linkage
to box movieClip (in library panel):
2- Select frame 1 on the timeline, and paste this code in the Actions panel:
var boxes:Array=[];
//var box:Box=new Box();
//addChild(box);
box.addEventListener(MouseEvent.MOUSE_DOWN,generateBox);
function generateBox(e:MouseEvent):void{
var newBox:Box=new Box();
newBox.x = e.target.x;
newBox.y = e.target.y;
newBox.startDrag();
newBox.addEventListener(MouseEvent.MOUSE_UP,stopD);
newBox.addEventListener(MouseEvent.MOUSE_DOWN,startD);
boxes.push(newBox);
addChild(newBox);
}
function startD(e:MouseEvent):void{
e.target.startDrag();
}
function stopD(e:MouseEvent):void{
e.target.stopDrag();
}
Upvotes: 1
Reputation: 678
Unfortunately, there's no duplicateMovieClip analog in AS3, so you'll have to create a Class for your box movieClip template. Let's say it will be called BoxTemplate. (You can google how to create Classes for your library object). Add a Class with this name and add this code (event subscription in the constructor and a private event listener). You'll get something like this:
package
{
public class BoxTemplate
{
public function BoxTemplate()
{
addEventListener(MouseEvent.MOUSE_UP, onMouseUp);
}
}
private function onMouseUp(e:MouseEvent):void
{
stopDrag();
}
}
Leave your present instance of this symbol on the stage. This is your code in the frame:
import flash.event.MouseEvent
box.addEventListener(MouseEvent.CLICK, onClick);
function onClick(e:MouseEvent):void
{
var newBox:BoxTemplate = new BoxTemplate();
newBox.x = e.target.x;
newBox.y = e.target.y;
addChild(newBox);
newBox.startDrag();
}
It will allow you to infinitely clone your boxes. Of course, you can add all of them in the array to keep the references.
Upvotes: 1