Reputation: 8034
I am creating my own video file format and would like to write out a file header and frame headers.
At the moment I just have placeholders defined as such:
byte[] fileHeader = new byte[FILE_HEADER_SIZE * sizeof(int)];
byte[] frameHeader = new byte[FRAME_HEADER_SIZE * sizeof(int)];
I write them out using the following for the file header:
fsVideoWriter.Write(fileHeader, 0, FILE_HEADER_SIZE);
and this for the frame headers:
fsVideoWriter.Write(frameHeader, 0, FRAME_HEADER_SIZE);
Now that I actually need to make proper use of these headers, I'm not sure if this would be the most convenient way to write them, as I am not sure if it will be easy to read in the individual fields I need into separate variables from the headers.
I thought about doing something like the following:
[StructLayout(LayoutKind.Sequential, Pack = 1)]
struct FileHeader
{
public int x;
public int y;
public int z;
// etc. etc.
}
I would like to define it in such a way that I can upgrade easily as the file format evolves, (i.e. including a version number). Is this the recommended way to define a file/frame header? If so, how should I read/write it using the .NET FileStream class? If this is not the recommended way, please suggest the proper way to do this, as maybe someone has already created a generic video file-related class that handles this sort of thing?
Upvotes: 3
Views: 5399
Reputation: 8034
I settled upon the following solution:
Writing out file header
public static bool WriteFileHeader(FileStream fileStream, FileHeader fileHeader)
{
try
{
byte[] buffer = new byte[FILE_HEADER_SIZE];
GCHandle gch = GCHandle.Alloc(buffer, GCHandleType.Pinned);
Marshal.StructureToPtr(fileHeader, gch.AddrOfPinnedObject(), false);
gch.Free();
fileStream.Seek(0, SeekOrigin.Begin);
fileStream.Write(buffer, 0, FILE_HEADER_SIZE);
return true;
}
catch (Exception ex)
{
throw ex;
}
}
Reading in file header
public static bool ReadFileHeader(FileStream fileStream, out FileHeader fileHeader)
{
try
{
fileHeader = new FileHeader();
byte[] buffer = new byte[FILE_HEADER_SIZE];
fileStream.Seek(0, SeekOrigin.Begin);
fileStream.Read(buffer, 0, FILE_HEADER_SIZE);
GCHandle gch = GCHandle.Alloc(buffer, GCHandleType.Pinned);
Marshal.PtrToStructure(gch.AddrOfPinnedObject(), fileHeader);
gch.Free();
// test for valid data
boolean isSuccessful = IsValidHeader(fileHeader);
return isSuccessful;
}
catch (Exception ex)
{
throw ex;
}
}
I used a similar approach for the frame headers as well. The idea is basically to make use of byte buffers and Marshal.
Upvotes: 1
Reputation: 2310
You may want to try the BinaryFormatter Class. But it is more or less a black box. If you need precise control of your file format, you can write your own Formatter and use it to serialize your header object.
Upvotes: 0