Reputation: 4107
I'm trying to convert the iOS code to OSX code, and having some difficulties with graphics porting.
Under iOS I had this:
NSRect rect = NSMakeRect(centerX.doubleValue - width.doubleValue / 2,
centerY.doubleValue - height.doubleValue / 2,
width.doubleValue, height.doubleValue);
UIBezierPath * path = nil;
switch (self.shape)
{
case HSTargetShapeInvisible:
path = [UIBezierPath bezierPath];
break;
case HSTargetShapeOval:
path = [UIBezierPath bezierPathWithOvalInRect:rect];
break;
case HSTargetShapeRectangle:
path = [UIBezierPath bezierPathWithRect:rect];
break;
default:
break;
}
CGAffineTransform translate = CGAffineTransformMakeTranslation(-1 * centerX.doubleValue,
-1 * centerY.doubleValue);
[path applyTransform:translate];
CGAffineTransform rotate = CGAffineTransformMakeRotation(rotation.doubleValue / 180 * M_PI);
[path applyTransform:rotate];
translate = CGAffineTransformMakeTranslation(centerX.doubleValue, centerY.doubleValue);
[path applyTransform:translate];
and this worked perfectly...then I rewrote it this way for OSX:
NSRect rect = NSMakeRect(centerX.doubleValue - width.doubleValue / 2,
centerY.doubleValue - height.doubleValue / 2,
width.doubleValue, height.doubleValue);
NSBezierPath * path = nil;
switch (self.shape)
{
case HSTargetShapeInvisible:
path = [NSBezierPath bezierPath];
break;
case HSTargetShapeOval:
path = [NSBezierPath bezierPathWithOvalInRect:rect];
break;
case HSTargetShapeRectangle:
path = [NSBezierPath bezierPathWithRect:rect];
break;
default:
break;
}
NSAffineTransform *rot = [NSAffineTransform transform];
NSAffineTransform *pos = [NSAffineTransform transform];
[pos translateXBy:-1*centerX.doubleValue yBy:-1*centerY.doubleValue];
[rot rotateByRadians:rotation.doubleValue / 180 * M_PI];
[pos translateXBy:centerX.doubleValue
yBy:centerY.doubleValue ];
[rot appendTransform:pos];
[path transformUsingAffineTransform:rot];
And this doesn't work the same way. Does anyone know where the problem is?!
Any kind of help is highly appreciated!
Upvotes: 2
Views: 2111
Reputation: 53000
Your original code uses three transforms, you've now tried to do it with two. Just go back to three (using distinct variables to make it clear):
NSAffineTransform *pos1 = [NSAffineTransform transform];
[pos1 translateXBy:-1*centerX.doubleValue yBy:-1*centerY.doubleValue];
[path transformUsingAffineTransform:pos1];
NSAffineTransform *rot = [NSAffineTransform transform];
[rot rotateByRadians:rotation.doubleValue / 180 * M_PI];
[path transformUsingAffineTransform:rot];
NSAffineTransform *pos2 = [NSAffineTransform transform];
[pos2 translateXBy:centerX.doubleValue yBy:centerY.doubleValue];
[path transformUsingAffineTransform:pos2];
If you wish to just use one transformUsingAffineTransform:
you can delete the three uses above and add the code:
[pos1 appendTransform:rot];
[pos1 appendTransform:pos2];
[path transformUsingAffineTransform:pos1];
You can even do it with one, but note the order - work from last to first:
NSAffineTransform *compound = [NSAffineTransform transform];
[compound translateXBy:centerX.doubleValue yBy:centerY.doubleValue];
[compound rotateByRadians:rotation.doubleValue / 180 * M_PI];
[compound translateXBy:-1*centerX.doubleValue yBy:-1*centerY.doubleValue];
[path transformUsingAffineTransform:compound];
HTH
Upvotes: 1