Reputation: 2687
I'd like to stretch a image with size 170x50 and show it in an image view with size 240x140. The original image looks like:
I want to keep the four corners and only stretch the center part. I use the following code:
UIImage *originalImg = [UIImage imageNamed:@"ImageNamed"];
UIImage *resizeImg = [originalImg resizableImageWithCapInsets:UIEdgeInsetsMake(20 ,10, 10, 10)];
self.originalImgV.image = originalImg;
self.resizedImgV.image = resizeImg;
Both originalImgV and resizedImgV are set to "aspect fill". I run it on the simulater, and the result is :
What I can't understand is: the resizedImgV has 2 arrows! Could any one tell me why and how can I use it correctly? Thanks
Upvotes: 6
Views: 14873
Reputation: 2803
Stretching is processed in the vertical direction and then in the horizontal direction (or vice versa). So provide top & bottom offsets considering vertical direction that should not stretch and left & right offsets for horizontal direction.
Upvotes: 0
Reputation: 318774
Your issue is with the values you pass to UIEdgeInsetsMake
. The values are top, left, bottom, right. Due to the arrow in the top left, you need to make sure your left value is big enough to go from the left edge of the image to just to the right of the arrow.
Given the image you posted, you want something like:
UIEdgeInsetsMake(12, 32, 4, 4)
BTW - the image should only be left + right + 1 pixels wide and top + bottom + 1 pixels tall. So your image doesn't need to be nearly as big as it is.
Upvotes: 14
Reputation: 2251
Use this function, you can change the size of UIImage
using this function.
+ (UIImage *)imageWithImage:(UIImage *)image scaledToSize:(CGSize)newSize {
UIGraphicsBeginImageContextWithOptions(newSize, NO, 0.0);
[image drawInRect:CGRectMake(0, 0, newSize.width, newSize.height)];
UIImage *newImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return newImage;
}
Hope this will help you.
Upvotes: -2