Reputation: 301
I am trying to save the values of various variables which my game is progressing, like logo number or lives available, etc using LIBGDX framework.
Code goes as such:
static Preferences prefs = Gdx.app.getPreferences("My_state");
public static void ContinuePutstate() {
prefs.putInteger("option", MenuScreen.option);
prefs.putInteger("lifes", Loadassets.lifes);
prefs.putInteger("hammertouch", Loadassets.hammertouch);
prefs.putInteger("multilogonum", Loadmultiple.multilogonum);
prefs.putInteger("brushtouch", Loadassets.brushtouch);
prefs.putInteger("leveluser", Loadassets.Leveluser);
prefs.putInteger("iconnumber", CorrectScreen.iconnumber);
System.out.println("HAd saved option "+prefs.getInteger("option")+" and original option is "+MenuScreen.option);
}
When I tried to print that, I am getting option 0 but menuscreen
option actually has another value.
Upvotes: 2
Views: 4866
Reputation: 81539
It is important to note that creating a singular static instance is the proper way to go with the LibGDX Preferences framework, because the Android OS allows you to obtain only one preferences instance, and not more. Meaning, if you tried to get more preferences than just a single one, the key-value pairs would not be saved.
Upvotes: 0
Reputation: 1419
after putting all values use
prefs.flush();
this will write the data to preferences
see https://code.google.com/p/libgdx/wiki/Preferences#Flushing
Upvotes: 8