Reputation: 21430
I don't know how to create a jsfiddle for Paper.js since I keep getting "domain policy" restrictions; but you can test by going here and clicking run: http://paperjs.org/tutorials/animation/creating-animations/#moving-multiple-items
I have the following code:
// The amount of circles we want to make:
var count = 50;
// Create a symbol, which we will use to place instances of later:
var point = new Point(20, 20);
var size = new Size(60, 60);
var path = new Path.Rectangle({
point: point,
size: size,
fillColor: 'grey',
strokeColor: 'black'
});
var symbol = new Symbol(path);
// Place the instances of the symbol:
for (var i = 0; i < count; i++) {
// The center position is a random point in the view:
var center = Point.random() * view.size;
var placedSymbol = symbol.place(center);
var placedSymbol = symbol.place(center);
placedSymbol.scale(i / count);
if (i % 5 == 0) {
placedSymbol.style = {
fillColor: new Color(1, 0, 0),
strokeColor: 'black',
strokeWidth: 5
};
}
}
console.log(project.activeLayer.children[0]);
// The onFrame function is called up to 60 times a second:
function onFrame(event) {
// Run through the active layer's children list and change
// the position of the placed symbols:
for (var i = 0; i < count; i++) {
var item = project.activeLayer.children[i];
// Move the item 1/20th of its width to the right. This way
// larger circles move faster than smaller circles:
item.position.x += item.bounds.width / 100;
//if (i % 5 == 0)
//item.fillColor = new Color(1, 0, 0);
// If the item has left the view on the right, move it back
// to the left:
if (item.bounds.left > view.size.width) {
item.position.x = -item.bounds.width;
}
}
}
I know I can just change the color of the path like this:
var path = new Path.Rectangle({
point: point,
size: size,
fillColor: 'grey',
strokeColor: 'black'
});
But, I want to change the color of only specific rectangles which are divisible by five:
if (i % 5 == 0) {
placedSymbol.style = {
fillColor: new Color(1, 0, 0),
strokeColor: 'black',
strokeWidth: 5
};
}
But, the fill color never changes! What is the proper way to change the fill color/ style of only certain symbols?
Upvotes: 0
Views: 1486
Reputation: 1744
This is a duplicate. Someone gave the right answer over there:
This is by design. You cannot change the visual properties of an instance of a Symbol. To change the color of the item, you can create multiple copies of the path by using path.clone().
Upvotes: 0
Reputation: 21430
The answer for me was to not use symbols at all, just use paths like so:
// The amount of circles we want to make:
var count = 150;
// Create a symbol, which we will use to place instances of later:
// Place the instances of the symbol:
for (var i = 0; i < count; i++) {
// The center position is a random point in the view:
var path = new Path.Circle({
center: Point.random() * view.size,
radius: i / count + 0.5,
fillColor: 'white',
strokeColor: 'black'
});
if (i % 10 == 0)
path.style.fillColor = '#eee';
}
// The onFrame function is called up to 60 times a second:
function onFrame(event) {
// Run through the active layer's children list and change
// the position of the placed symbols:
for (var i = 0; i < count; i++) {
var item = project.activeLayer.children[i];
// Move the item 1/20th of its width to the right. This way
// larger circles move faster than smaller circles:
item.position.x += item.bounds.width / 300;
// If the item has left the view on the right, move it back
// to the left:
if (item.bounds.left > view.size.width) {
item.position.x = -item.bounds.width;
}
}
}
Upvotes: 1