Reputation: 251
I am trying to create a Calibration View! I have 12 calibration points as UIImageViews. Now I want to show every point for 5 seconds. So the whole calibration time is 1 minute. The Alpha of the ImageViews is set to 0.0! In the UI Animation I want to set the Alpha to 1.0 for one point after an other, for each point only for 5 seconds.
So far I did this (see the code)! But this animates me (fades in) after 5 seconds for 5 seconds all 12 Points at once!How can I solve this for one after another with a NSTimer and UI Animation? Thanks
-(id)init{
_calibrationViewArray = [[NSMutableArray alloc]init];
_calibrationPoint1 = [[UIImageView alloc]initWithFrame:(CGRectMake(115.5,113.0,25.0,25.0))];
_calibrationPoint1.backgroundColor = [UIColor redColor];
_calibrationPoint1.alpha = 0.0;
[self addSubview:_calibrationPoint1];
[_calibrationViewArray addObject:_calibrationPoint1];
[NSTimer scheduledTimerWithTimeInterval:5.0 target:self selector:@selector(onTimer) userInfo:nil repeats:YES];
}
-(void)onTimer{
for (int i = 0; i < [_calibrationViewArray count]; i++) {
UIImageView* currentCalibrationPoint = [_calibrationViewArray objectAtIndex:i];
[UIView beginAnimations:@"Calibration" context:nil];
[UIView setAnimationDuration:5.0];
// Make the animatable changes.
currentCalibrationPoint.alpha = 1.0;
// Commit the changes and perform the animation.
[UIView commitAnimations];
}
}
Upvotes: 0
Views: 262
Reputation: 119031
In your onTimer
method you shouldn't be looping over all of the image views, you should have a currentIndex
or similar variable so you can just get the next image view and run an animation on it alone.
Upvotes: 1
Reputation: 11970
Do not use timer at all.
Use the:
[UIView animateWithDuration: animations: completion:]
method.
In the animation block fade one of the dots, then in completion block run the animation again.
Upvotes: 0
Reputation: 2159
Declare a variable in your class to be:
int cont;
Initialize variable when is needed:
cont=0;
Change your code to this:
-(void)onTimer{
//Loop is not needed, with the timer and counter is enough
UIImageView* currentCalibrationPoint = [_calibrationViewArray objectAtIndex:cont];
[UIView beginAnimations:@"Calibration" context:nil];
[UIView setAnimationDuration:5.0];
// Make the animatable changes.
currentCalibrationPoint.alpha = 1.0;
// Commit the changes and perform the animation.
[UIView commitAnimations];
if(cont>0){
//Hide previous view (here you can make another animation, instead of changing alpha right away)
[_calibrationViewArray objectAtIndex:cont-1].alpha = 0.0;
}
cont++;//+1
}
Upvotes: 2