Reputation: 23
I am trying to create an OpenGLES 1.0 2D game, in the Orthogonal Projection. It is supposed to run at 1280x720 on my Nexus 7 tablet. It seems to be screen compatibility mode making the viewport downscale to 557x320 as seen in the attached picture.
https://i.sstatic.net/00Lw1.png
The sprites appear choppy and I have tried for hours to fix it. My code is:
@Override
public void onSurfaceChanged(GL10 gl, int width, int height)
{
gl.glViewport(0, 0, (int)width, (int)height);
gl.glMatrixMode(GL10.GL_PROJECTION);
gl.glLoadIdentity();
gl.glOrthof(0.0f, (float)game_width, (float)game_height, 0.0f, 1.0f, -1.0f);
gl.glMatrixMode(GL10.GL_MODELVIEW);
gl.glLoadIdentity();
gl10 = gl;
}
@Override
public void onSurfaceCreated(GL10 gl, EGLConfig config)
{
gl.glEnable(GL10.GL_TEXTURE_2D);
gl.glEnable(GL10.GL_ALPHA_TEST);
gl.glAlphaFunc(GL10.GL_GREATER, 0.5f);
gl.glEnable(GL10.GL_BLEND);
gl.glBlendFunc(GL10.GL_SRC_ALPHA, GL10.GL_ONE_MINUS_SRC_ALPHA);
gl.glDisable(GL10.GL_DEPTH_TEST);
gl10 = gl;
scene = new SCN_scn_title();
scene.mgp = this;
}
and my manifest is:
<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android" package="net.website.packagenamehere" android:versionCode="1" android:versionName="1.0">
<application android:label="Block Party" android:icon="@drawable/ic_launcher" allowBackup="true" hardwareAccelerated="true" theme="@android:style/Theme.NoTitleBar.Fullscreen">
<activity android:name="MainActivity" android:label="Block Party">
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
</activity>
</application>
<uses-permission name="android.permission.VIBRATE" />
<supports-screens xlargeScreens="true" largeScreens="true" normalScreens="true" smallScreens="true" anyDensity="true" resizeable="false" />
<uses-sdk minSdkVersion="10" targetSdkVersion="15" />
</manifest>
I can't seem to fix this problem and my question is How should I fix this?
Upvotes: 1
Views: 154
Reputation: 23
The screen attributes , largeScreens, normalScreens, smallScreens, anyDensity, resizeable
, and etc. needed the android:
prefix.
Upvotes: 1