Reputation: 851
I am using the underneath code to delete the object I am colliding with, But its deleting all the object in the table, how can I limed this to the object in the table I'm colliding with? (so it only deletes one)
for i = #badC1T, 1, -1 do
if badC1T[i] ~= nil then
local function dellBadC1T()
if badC1T[i] ~= nil then
badC1T[i]:removeSelf()
badC1T[i] = nil
end
end
transition.to( badC1T[i], { time=100, alpha=0, onComplete = dellBadC1T} )
end
end
Upvotes: 0
Views: 78
Reputation: 7020
I don't know how your code works, but given that the loop is in reverse, is the object you are colloding with the last one in the table that is not nil
?
I suspect you just want to exit the loop after removing one object, in which case you just have to break the loop:
for i = #badC1T, 1, -1 do
if badC1T[i] ~= nil then
local function dellBadC1T()
if badC1T[i] ~= nil then
badC1T[i]:removeSelf()
badC1T[i] = nil
end
end
transition.to( badC1T[i], { time=100, alpha=0, onComplete = dellBadC1T} )
break -- <= just add this
end
end
Upvotes: 1