Reputation: 1608
i need to check a variable for change, if the change happens i will update a textview.
so i created a new thread with a while loop for this purpose. i check the variable every 1 second, via Thread.sleep()
this thread created and started in onCreate(). so it's one time.
the problem is every time i flip my phone (from vertical to horizontal or ...) a new thread will be created.
here is my code:
public class HomeActivity extends Activity
{
private final static int LOAD_SUCCESSFULL = 1;
private final long LOCATION_THREAD_SLEEP = 1000;
private boolean flag = false;
static TextView lat;
static TextView lon;
static Location currentLocation = null;
Thread locationThread;
@Override
protected void onCreate(Bundle savedInstanceState)
{
super.onCreate(savedInstanceState);
requestWindowFeature(Window.FEATURE_CUSTOM_TITLE);
setContentView(R.layout.new_home2);
this.getWindow().setFeatureInt(Window.FEATURE_CUSTOM_TITLE, R.layout.new_home_titlebar);
lat = (TextView)findViewById(R.id.t2rt3);
lon = (TextView)findViewById(R.id.t2rt4);
/* FindLocation class is a helper class that find location via simcard or gps in separate thread,
same problem happen with this thread also, it create multiple thread, for ease of work i
commented this part.
*/
//FindLocation fn = new FindLocation(this);
locationThread = new Thread(null, loadLocation, "loadLocationHomePage");
locationUpdater();
}
private static Handler locationUpdateHandler = new Handler()
{
public void handleMessage(Message msg)
{
switch(msg.what)
{
case LOAD_SUCCESSFULL:
lat.setText(Double.toString(currentLocation.getLatitude()));
lon.setText(Double.toString(currentLocation.getLongitude()));
//stopThread();
break;
}
}
};
private Runnable loadLocation = new Runnable()
{
public void run()
{
//boolean flag = false;
while(!flag)
{
if(Data.currLocation != null)
{
currentLocation = new Location(Data.currLocation);
Message msg = locationUpdateHandler.obtainMessage(LOAD_SUCCESSFULL);
locationUpdateHandler.sendMessage(msg);
//return;
flag = true;
//return;
}
else
{
try
{
Thread.sleep(LOCATION_THREAD_SLEEP);
}
catch (InterruptedException e)
{
// TODO Auto-generated catch block
e.printStackTrace();
}
}
}
}
};
public void locationUpdater()
{
//Thread locationThread = new Thread(null, loadLocation, "loadLocationHomePage");
locationThread.start();
}
so how i can solve this?
Upvotes: 0
Views: 1235
Reputation: 1045
Actually the problem is that EveryTime you flip the phone a new instance of Activity
is created and because of this you on every rotation you get a call on onCreate()
where you are blindly creating a new Thread
and Starting the new Thread
.
This is the default behavior of every Activity
but we can change this re-creation of Activity by stating an attribute in AndroidManifest
file for the Activity
<activity
android:name="yourPackage.ActivityName"
android:configChanges="keyboardHidden|orientation|screenSize"
</activity>
This will prevent from creation of Activity on orientation change.
You will also get these orientation event if you override
@Override
public void onConfigurationChanged(Configuration newConfig) {}
Hope this will solve this problem without implementing such a complex logic which may broke in some other uses case.
Upvotes: 1
Reputation: 1608
i don't know why android doing this. if i putted my code in onResume(), then this behavior make sence but in my case, i don't know.
anyway i found a dirty solution. the idea is finding list of all thread and search them for mine, if it existed prevent to create another.
public boolean checkThreadExist()
{
Set<Thread> threadSet = Thread.getAllStackTraces().keySet();
Thread[] threadArray = threadSet.toArray(new Thread[threadSet.size()]);
for(int i = 0; i < threadArray.length ; i++)
{
if(threadArray[i].getName().equalsIgnoreCase("loadLocationHomePage"))
return true;
}
return false;
}
updated onCreate() :
if(checkThreadExist())
{
}
else
{
locationThread = new Thread(null, loadLocation, "loadLocationHomePage");
locationUpdater();
}
Upvotes: 0
Reputation: 6731
I think you aren't perhaps going about this in the most efficient way possible.
But if your question is simply, how do i prevent multiple worker threads from being spawned, you should look into a UIless fragment.
http://www.vogella.com/articles/AndroidFragments/article.html#headlessfragments1
Upvotes: 0