Reputation: 15253
I have a Windows 8 app in which I want to rotate an image file.
In shot, I want to open an image file, rotate it and save the content back to the file.
Is that possible in WinRT? If so, how? Thanks.
Base on Vasile's answer, I could do some work on this. However I'm not sure what to do next:
public static async Task RotateImage(StorageFile file)
{
if (file == null)
return;
var data = await FileIO.ReadBufferAsync(file);
// create a stream from the file
var ms = new InMemoryRandomAccessStream();
var dw = new DataWriter(ms);
dw.WriteBuffer(data);
await dw.StoreAsync();
ms.Seek(0);
// find out how big the image is, don't need this if you already know
var bm = new BitmapImage();
await bm.SetSourceAsync(ms);
// create a writable bitmap of the right size
var wb = new WriteableBitmap(bm.PixelWidth, bm.PixelHeight);
ms.Seek(0);
// load the writable bitpamp from the stream
await wb.SetSourceAsync(ms);
wb.Rotate(90);
//How should I save the image to the file now?
}
Upvotes: 0
Views: 1098
Reputation: 15296
Use this to save WriteableBitmap
to StorageFile
private async Task<StorageFile> WriteableBitmapToStorageFile(WriteableBitmap writeableBitmap)
{
var picker = new FileSavePicker();
picker.FileTypeChoices.Add("JPEG Image", new string[] { ".jpg" });
StorageFile file = await picker.PickSaveFileAsync();
if (file != null && writeableBitmap != null)
{
using (IRandomAccessStream stream = await file.OpenAsync(FileAccessMode.ReadWrite))
{
BitmapEncoder encoder = await BitmapEncoder.CreateAsync(
BitmapEncoder.JpegEncoderId, stream);
Stream pixelStream = writeableBitmap.PixelBuffer.AsStream();
byte[] pixels = new byte[pixelStream.Length];
await pixelStream.ReadAsync(pixels, 0, pixels.Length);
encoder.SetPixelData(BitmapPixelFormat.Bgra8, BitmapAlphaMode.Ignore,
(uint)writeableBitmap.PixelWidth, (uint)writeableBitmap.PixelHeight, 96.0, 96.0, pixels);
await encoder.FlushAsync();
}
return file;
}
else
{
return null;
}
}
Upvotes: 0
Reputation: 2916
Ofcourse it is possible. You can do it yourself with a pixel manipulation and create a new WriteableBitmap
Object or, you could reuse the already implemented functionality from the WriteableBitmapEx
(WriteableBitmap Extensions). You can get it via NuGet
.
Here you can find a description of the implemented functionality which it offers, and few short samples.
Upvotes: 1