Reputation: 1
I need to open "game.swf"
Before i opened with this swf, called "loadgame.swf" (downloaded from the website of the game, flashgame.com/loadgame.swf)
this.Chargeur = new Loader();
Security.allowDomain("*");
this._C._B.width = 1;//this part of the loading animation
this.Chargeur.contentLoaderInfo.addEventListener(Event.COMPLETE, this.Chargement_Ok);//this part of the preloader
this.Chargeur.contentLoaderInfo.addEventListener(ProgressEvent.PROGRESS, this.Chargement_EnCours);//this part of the preloader
addChild(this.Chargeur);
this.Chargeur.load(new URLRequest("flashgame.com/game.swf"));
return;
public function Chargement_Ok(event:Event) : void
{
this.Chargeur.contentLoaderInfo.removeEventListener(Event.COMPLETE, this.Chargement_Ok);//this part of the preloader
this.Chargeur.contentLoaderInfo.removeEventListener(ProgressEvent.PROGRESS, this.Chargement_EnCours);//this part of the preloader
this.Charge = 0;//this part of the preloader
this.pregame = DisplayObject(this.Chargeur.contentLoaderInfo.content); //This is part of additional functions that I put in the game
Loader(this.pregame.getChildAt(0)).contentLoaderInfo.addEventListener(Event.COMPLETE, this.gameInserido); //This is part of additional functions that I put in the game
this.BtcPlugin.addEventListener(MouseEvent.MOUSE_DOWN, this.Funcgame); //This is part of additional functions that I put in the game
removeChild(this._C);//this part of the loading animation
return;
}// end function
I wore this loadgame.swf directly from my pc to access the game....Currently the game does not accept it anymore.
However I can access the game this way:
this.Chargeur = new Loader();
Security.allowDomain("*");
this._C._B.width = 1;//this part of the loading animation
this.Chargeur.contentLoaderInfo.addEventListener(Event.COMPLETE, this.Chargement_Ok);//this part of the preloader
this.Chargeur.contentLoaderInfo.addEventListener(ProgressEvent.PROGRESS, this.Chargement_EnCours);//this part of the preloader
addChild(this.Chargeur);
this.Chargeur.load(new URLRequest("flashgame.com/loadgame.swf")); //(the online version it loads game.swf, but without the additional functions)
return;
public function Chargement_Ok(event:Event) : void
{
this.Chargeur.contentLoaderInfo.removeEventListener(Event.COMPLETE, this.Chargement_Ok);//this part of the preloader
this.Chargeur.contentLoaderInfo.removeEventListener(ProgressEvent.PROGRESS, this.Chargement_EnCours);//this part of the preloader
this.Charge = 0;//this part of the preloader
this.pregame = DisplayObject(this.Chargeur.contentLoaderInfo.content); //stopped working
Loader(this.pregame.getChildAt(0)).contentLoaderInfo.addEventListener(Event.COMPLETE, this.gameInserido); //stopped working
this.BtcPlugin.addEventListener(MouseEvent.MOUSE_DOWN, this.Funcgame); //stopped working
removeChild(this._C);//this part of the loading animation
return;
}// end function
By accessing "http://www.flashgame.com/loadgame.swf", I'm accessing a copy of my "loadgame.swf" but without the additional functions.
Well actually I need,
this.Chargeur.load(new URLRequest("flashgame.com/loadgame.swf"));
//(game.swf will be open within that swf)
this.Chargeur.contentLoaderInfo.addEventListener(Event.COMPLETE, this.Chargement_Ok);
//(Load only when Chargeur open game.swf completely)
If someone is willing to help I thank...
Upvotes: 0
Views: 265
Reputation: 911
Your application domain could be the problem.
try like this:
var _urlRequest:URLRequest = new URLRequest(“mySecondarySwf.swf”);
var _loader:Loader = new Loader();
var _lc:LoaderContext = new LoaderContext(false, ApplicationDomain.currentDomain, null);
_loader.load(_urlRequest, _lc);
Upvotes: 0