Reputation: 635
I am new to iOS development and I have a problem with UIScrollView
. First of all, I've created a Scroll View in a storyboard and added
@property (retain, nonatomic) IBOutlet UIScrollView *mainScroll;
in view controller handler
In the viewDidLoad
method I have the following code:
- (void)viewDidLoad
{
[super viewDidLoad];
self.mainScroll.contentSize = CGSizeMake(100.0,100.0); // Have to set a size here related to your content.
// You should set these.
self.mainScroll.autoresizingMask = UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleHeight;
self.mainScroll.minimumZoomScale = .5; // You will have to set some values for these
self.mainScroll.maximumZoomScale = 2.0;
self.mainScroll.zoomScale = 1;
UIButton* b = [[UIButton alloc] init];
[b setBounds:CGRectMake(.0f,0.f,100.0,100.0)];
[self.mainScroll addSubview:b];
}
But the button does not appear in the simulator. However if I add a button on storyboard in the IB, the button appears and I can scroll the view.
How can I add the button in code?
Upvotes: 1
Views: 13063
Reputation: 686
You need to set scroll view contents size, something like the following code.
[self.mainScroll setContentSize:CGSizeMake(width, height)];
Upvotes: 1
Reputation: 4272
Best and easiest way to make a button from code is:
UIButton* yourButton = [[UIButton alloc]initWithFrame:CGRectMake(x, y, width, height)];
[yourButton setTitle:@"Your Title" forState:UIControlStateNormal];
// if you set the button's image the title won't be visible, because button's title is "under" the image. I recomend you to use this if you have a cut and dried image.
[yourButton setImage:[UIImage imageNamed:@"yourImage.png"] forState:UIControlStateNormal];
// if you set the button's background image, button's title will be visible
[yourButton setBackgroundImage:[UIImage imageNamed:@"yourBackgroundImage.png"] forState:UIControlStateNormal];
// you can add target to the button, for handle the event when you touch it.
[yourButton addTarget:self action:@selector(handleToucUpInside:) forControlEvents:UIControlEventTouchUpInside];
// then add the button
[self.view addSubview:yourButton];
- (void) handleToucUpInside:(id)sender{
// here you can do anything you want, to handle the action
}
Upvotes: 0
Reputation: 29
Try this :
UIButton *button = [UIButton buttonWithType:UIButtonTypeRoundedRect];
[button setTitle:@"Hello" forState:UIControlStateNormal];
button.frame = CGRectMake(self.mainScroll.frame.origin.x + 25 ,self.mainScroll.frame.origin.y +25, 50, 44);
[self.mainScroll addSubview:button];
Upvotes: 0
Reputation: 77641
bounds
and frame
are not the same thing.
Use this code instead...
UIButton *button = [UIButton buttonWithType:UIButtonTypeRoundedRect];
[button setTitle:@"Hello" forState:UIControlStateNormal];
button.frame = CGRectMake(0, 0, 100, 44);
[self.mainScroll addSubview:button];
Upvotes: 1
Reputation: 5540
Try this code
UIButton *button = [UIButton buttonWithType:UIButtonTypeRoundedRect];
[button setTitle:@"Show View" forState:UIControlStateNormal];
button.frame = CGRectMake(80.0, 210.0, 160.0, 40.0);
[self.mainScroll addSubview:button];
Upvotes: 6