Reputation: 63
So, I'm creating a game and need to create directories to store all the user's data and saves and whatnot. As you can see, I need to create a folder in the Application Data folder of the user called, "[WarDungeon]", and there, I will store other folders for such data like levels, the bin, sprites, etc.
I am not too interested in working with Mac OS and Linux as I want to get the %appdata% folder working with Windows to begin with.
Here's my code:
public FileManage() {
gamePath = System.getenv("APPDATA") + "[WarDungeon]";
gameLevelPath = System.getProperty("user.home") + "\\Local Settings\\ApplicationData\\[WarDungeon]\\level";
gameBinPath = System.getProperty("user.home") + "\\Local Settings\\ApplicationData\\[WarDungeon]\\bin";
File createDir1 = new File(gamePath);
createDir1.mkdir();
System.out.println("First test passed.");
if (createDir1.exists() == true) {
System.out.println("First directory created!");
}
}
How do I fix this?
Thanks in advance, :)
Upvotes: 2
Views: 3016
Reputation: 3582
I realize that this question is two years old, but since this is the first result while googling "java store in appdata", I decided to add a correct answer for future googlers.
The question is tagged with Java, and the OP posted Java code, but the accepted answer is .NET (not Java).
Quoted directly from this answer:
System.getenv("APPDATA")
This will give the location to the user's AppData folder (in Windows). You can get a result similar to what the OP wanted by doing the following:
File characterFolder = new File(System.getenv("APPDATA") + "\\" + characterName);
Upvotes: 6
Reputation: 567
Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData)
Upvotes: -2