Reputation: 13
Apologies in advance if this is a simple fix but I couldn't find anything on it. I am relatively new to pygame but I can't understand why when I run this the first bar that is drawn is always half cut off. To me anyway I should start a 0,400 and draw from 0 across 40 and then up. If this is not the case please enlighten a curious mind
from pygame import *
import pygame, sys, random
pygame.init()
screen = pygame.display.set_mode((1000,400))
colour = (0, 255, 0)
array = []
x, y, z, b = -80, 0, 0, 0
flag = True
for c in range(5):
array.append(random.randint(100, 400));
for c in array:
print c
while True:
for event in pygame.event.get():
if event.type == QUIT:
pygame.quit()
sys.exit()
if len(array) == z:
flag = False
if flag == True:
b = array[z]
x += 80
z += 1
pygame.draw.line(screen, colour, (x, 400), (x, (400-b)), 40)
pygame.display.update()
Upvotes: 1
Views: 807
Reputation: 879591
pygame is drawing a line from (0,400) to (0, 400-b), with line thickness 40.
Here is an way to shift the lines so each is fully visible:
for i, b in enumerate(array):
x = i*80 + 20 # <-- add 20 to shift by half the linewidth
pygame.draw.line(screen, colour, (x, 400), (x, (400-b)), 40)
import sys
import random
import pygame
pygame.init()
screen = pygame.display.set_mode((1000,400))
colour = (0, 255, 0)
array = [random.randint(100, 400) for c in range(5)]
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
linewidth = 40
for i, b in enumerate(array):
x = i*linewidth*2 + linewidth//2
pygame.draw.line(screen, colour, (x, 400), (x, (400-b)), linewidth)
pygame.display.update()
Upvotes: 1