user2032323
user2032323

Reputation: 85

TextureView setBackgroundColor not working

I'm trying to simply change the background color of a TextureView. I would expect this colour to be seen through the semi-transparent camera preview. For some reason it doesn't. If I remove the camera preview altogether from onSurfaceTextureAvailable the view remains white (or can't be seen). Any ideas? I'm trying to achieve a TextureView box that sometimes contains camera preview and other times is a plain colour of my choosing. Thanks.

import android.graphics.Color;
import android.graphics.SurfaceTexture;
import android.hardware.Camera;
import android.media.MediaPlayer;
import android.os.Bundle;
import android.app.Activity;
import android.view.Menu;
import android.view.Surface;
import android.view.TextureView;
import android.widget.FrameLayout;
import android.widget.RelativeLayout;

import java.io.IOException;

public class MainActivity extends Activity {

    private TextureView mTextureView;
    FrameLayout screenFrame;

    @Override
    protected void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        setContentView(R.layout.activity_main);

        screenFrame = (FrameLayout)findViewById(R.id.screenFrame);

        setVideoScreens();
    }


    @Override
    public boolean onCreateOptionsMenu(Menu menu) {
        // Inflate the menu; this adds items to the action bar if it is present.
        getMenuInflater().inflate(R.menu.main, menu);
        return true;
    }

    private void setVideoScreens()
    {
        final LiveCameraActivity livecam = new LiveCameraActivity();

        mTextureView = new TextureView(this);
        mTextureView.setSurfaceTextureListener(livecam);

        FrameLayout mainFrame = (FrameLayout)findViewById(R.id.mainFrame);
        mainFrame.addView(mTextureView);

        int width = 640;
        int height = 480;

        mTextureView.setLayoutParams(new FrameLayout.LayoutParams(
                width, height));
        mTextureView.setY(200);
        mTextureView.setX(200);
        mTextureView.setBackgroundColor(Color.BLUE);
        mTextureView.setAlpha(.5f);
    }

    public class LiveCameraActivity extends Activity implements TextureView.SurfaceTextureListener
    {
        private Camera mCamera;

        protected void onCreate(Bundle savedInstanceState)
        {
            super.onCreate(savedInstanceState);
        }


        public void onSurfaceTextureAvailable(SurfaceTexture surface, int width, int height)
        {
            mCamera = Camera.open();

            try
            {
                mCamera.setPreviewTexture(surface);
                mCamera.startPreview();
            }
            catch (IOException ioe)
            {
                // Something bad happened
            }
        }

        public void onSurfaceTextureSizeChanged(SurfaceTexture surface, int width, int height)
        {
            // Ignored, Camera does all the work for us
        }

        public boolean onSurfaceTextureDestroyed(SurfaceTexture surface)
        {
            mCamera.stopPreview();
            mCamera.release();
            return true;
        }

        public void onSurfaceTextureUpdated(SurfaceTexture surface)
        {
            // Invoked every time there's a new Camera preview frame

        }
    }
}

Upvotes: 7

Views: 7824

Answers (1)

Hadas Kaminsky
Hadas Kaminsky

Reputation: 1311

My solution was to set opaque to false:

textureView.setOpaque(false);

but, when you do that the background color of the TextureView will be irrelevant. So - I've put my TextureView inside a FrameLayout and set its background color. When you do that the FrameLayout background color is the color you see 'behind', or if the TextureView is empty.

Upvotes: 8

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