Reputation: 3899
I'm trying to understand the new keyboard animation in iOS 7.0 on the iPhone 5 Simulator. I want to resize my UITableView
when the keyboard appears, but I can't get the right animation details.
I'm using the information from the NSNotification
object, when the keyboard appears or disappears.
Here is my log:
Move keyboard from {{0, 920}, {320, 216}} to {{0, 352}, {320, 216}}
with duration: 0.400000
and animation curve: 7
UIViewAnimationCurveEaseInOut = 0
UIViewAnimationCurveEaseIn = 1
UIViewAnimationCurveEaseOut = 2
UIViewAnimationCurveLinear = 3
The animation curve is an unknown value, what should I do?
Upvotes: 48
Views: 33339
Reputation: 10938
In iOS 13 you are in an implicit animation, so just modify your layout inside your notification handler and it will animate with the correct duration and curve.
Upvotes: 1
Reputation: 301
In Swift 4
Add observers for keyboard notifications:
via
NSNotificationCenter.defaultCenter().addObserver(_ observer: Any,
selector aSelector: Selector,
name aName: NSNotification.Name?,
object anObject: Any?)
And implement selector to animate the UI with Keyboard animation. In order to create a valid curve value we need to shift UIResponder.keyboardAnimationCurveUserInfoKey by << 16
func keyboardWillShow(_ notification: Notification!) {
if let info = notification.userInfo {
let keyboardSize = info[UIResponder.keyboardFrameEndUserInfoKey] as? CGRect
let duration = info[UIResponder.keyboardAnimationDurationUserInfoKey] as? Double
let curveVal = (info[UIResponder.keyboardAnimationCurveUserInfoKey] as? NSNumber)?.intValue ?? 7 // default value for keyboard animation
let options = UIView.AnimationOptions(rawValue: UInt(curveVal << 16))
UIView.animate(withDuration: duration, delay: 0, options: options, animations: {
// any operation to be performed
}, completion: nil)
}
}
Upvotes: 2
Reputation: 9015
You can use animateWithDuration
block and set curve inside it. It's clean and work well.
UIViewAnimationCurve curve = [[notification.userInfo objectForKey:UIKeyboardAnimationCurveUserInfoKey] integerValue];
double duration = [[notification.userInfo objectForKey:UIKeyboardAnimationDurationUserInfoKey] doubleValue];
[UIView animateWithDuration:duration
delay:0
options:UIViewAnimationOptionBeginFromCurrentState
animations:^{
[UIView setAnimationCurve:curve];
/* ANIMATION HERE */
// don't forget layoutIfNeeded if you use autolayout
}
completion:nil];
Happy coding!
UPDATE
You can use a simple UIViewController category written by me https://github.com/Just-/UIViewController-KeyboardAnimation
Upvotes: 12
Reputation: 8049
Use UIKeyboardWillChangeFrameNotification
instead, because some international keyboards, like the Chinese keyboard, change height during use. Also this code gives you the correct heights for the keyboard, even in landscape mode. (Note: the code below is for Autolayout)
//set your observer, in a method like viewDidLoad
[[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(keyboardWillChange:) name:UIKeyboardWillChangeFrameNotification object:nil];
- (void)keyboardWillChange:(NSNotification *)notification {
CGRect initialRect = [notification.userInfo[UIKeyboardFrameBeginUserInfoKey] CGRectValue];
CGFloat initialHeight = self.view.frame.size.height - [self.view convertRect:initialRect fromView:nil].origin.y;
CGRect keyboardRect = [notification.userInfo[UIKeyboardFrameEndUserInfoKey] CGRectValue];
CGFloat newHeight = self.view.frame.size.height - [self.view convertRect:keyboardRect fromView:nil].origin.y;
//set your constraints here, based on initialHeight and newHeight, which are the heights of the keyboard before & after animation.
[self.contentView setNeedsUpdateConstraints];
[UIView beginAnimations:nil context:nil];
[UIView setAnimationDuration:[notification.userInfo[UIKeyboardAnimationDurationUserInfoKey] doubleValue]];
[UIView setAnimationCurve:[notification.userInfo[UIKeyboardAnimationCurveUserInfoKey] integerValue]];
[UIView setAnimationBeginsFromCurrentState:YES];
[self.contentView layoutIfNeeded];
[UIView commitAnimations];
}
Upvotes: 5
Reputation: 3906
To use the same animation as keyboard has, you have to use undocumented Curve option.
- (void)keyboardWillHide:(NSNotification *)notification {
NSDictionary *userInfo = [notification userInfo];
CGRect rect = [userInfo[UIKeyboardFrameEndUserInfoKey] CGRectValue];
NSTimeInterval animationDuration = [[userInfo valueForKey:UIKeyboardAnimationDurationUserInfoKey] doubleValue];
NSInteger curve = [[userInfo objectForKey:UIKeyboardAnimationCurveUserInfoKey] intValue] << 16;
[UIView animateWithDuration:animationDuration delay:0.0 options:curve animations:^{
} completion:nil];
}
I found that actually method animateWithDuration:delay:usingSpringWithDamping:initialSpringVelocity:options:animations:completion:
is the new way that all animations are done in iOS7 and iOS8 now. You just make right duration, damping and velocity and you will get the same effect, but even you can change speed/time.
Upvotes: 4
Reputation: 3899
Now I found the solution. The animation starts from the point {0, 920}
to {0, 352}
. The problem was that the UITableView
object started with a size of {160, 568}
, so I changed the size of the UITableView
to {160, 920}
before the animation was started.
Concerning to the unknown animation curve, I just set the parameter to animationCurve << 16
to convert it from a view animation curve to a view animation option.
The value is not equal to the linear, ease in, ease out and ease inout animation curve.
Here is my code:
[[NSNotificationCenter defaultCenter] addObserver:self
selector:@selector(_keyboardWillShow:)
name:UIKeyboardWillShowNotification
object:nil];
and:
- (void)keyboardWillShow:(NSNotification *)aNotification {
NSDictionary *userInfo = aNotification.userInfo;
//
// Get keyboard size.
NSValue *beginFrameValue = userInfo[UIKeyboardFrameBeginUserInfoKey];
CGRect keyboardBeginFrame = [self.view convertRect:beginFrameValue.CGRectValue fromView:nil];
NSValue *endFrameValue = userInfo[UIKeyboardFrameEndUserInfoKey];
CGRect keyboardEndFrame = [self.view convertRect:endFrameValue.CGRectValue fromView:nil];
//
// Get keyboard animation.
NSNumber *durationValue = userInfo[UIKeyboardAnimationDurationUserInfoKey];
NSTimeInterval animationDuration = durationValue.doubleValue;
NSNumber *curveValue = userInfo[UIKeyboardAnimationCurveUserInfoKey];
UIViewAnimationCurve animationCurve = curveValue.intValue;
//
// Create animation.
CGRect tableViewFrame = self.tableView.frame;
bTableViewFrame.size.height = (keyboardBeginFrame.origin.y - tableViewFrame.origin.y);
self.tableView.frame = tableViewFrame;
void (^animations)() = ^() {
CGRect tableViewFrame = self.tableView.frame;
tableViewFrame.size.height = (keyboardEndFrame.origin.y - tableViewFrame.origin.y);
self.tableView.frame = tableViewFrame;
};
//
// Begin animation.
[UIView animateWithDuration:animationDuration
delay:0.0
options:(animationCurve << 16)
animations:animations
completion:nil];
}
Upvotes: 47
Reputation: 10532
Register for the notification:
[[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(keyboardWillShow:) name:UIKeyboardWillShowNotification object:nil];
Respond by animating a change to the frame.origin.y of the view.
- (void)keyboardWillShow:(NSNotification *)aNotification {
NSDictionary *userInfo = aNotification.userInfo;
NSValue *endFrameValue = userInfo[UIKeyboardFrameEndUserInfoKey];
CGRect keyboardEndFrame = [self.view convertRect:endFrameValue.CGRectValue fromView:nil];
[UIView beginAnimations:nil context:NULL];
[UIView setAnimationDuration:[aNotification.userInfo[UIKeyboardAnimationDurationUserInfoKey] doubleValue]];
[UIView setAnimationCurve:[aNotification.userInfo[UIKeyboardAnimationCurveUserInfoKey] integerValue]];
[UIView setAnimationBeginsFromCurrentState:YES];
CGRect searchButtonFrame = self.searchButton.frame;
searchButtonFrame.origin.y = (keyboardEndFrame.origin.y - searchButtonFrame.size.height);
self.searchButton.frame = searchButtonFrame;
[UIView commitAnimations];
}
Upvotes: 0
Reputation: 10159
In iOS 7, the keyboard uses a new, undocumented animation curve. While some have noted that using an undocumented value for the animation option, I prefer to use the following:
[UIView beginAnimations:nil context:NULL];
[UIView setAnimationDuration:[notification.userInfo[UIKeyboardAnimationDurationUserInfoKey] doubleValue]];
[UIView setAnimationCurve:[notification.userInfo[UIKeyboardAnimationCurveUserInfoKey] integerValue]];
[UIView setAnimationBeginsFromCurrentState:YES];
// work
[UIView commitAnimations];
While block based animations are the recommendation, the animation curve returned from the keyboard notification is an UIViewAnimationCurve
, while the option you would need to pass to block based animations is an UIViewAnimationOptions
. Using the traditional UIView animation methods allows you to pipe the value directly in. Most importantly, this will use the new undocumented animation curve (integer value of 7) and cause the animation to match the keyboard. And, it will work just as well on iOS 6 and 7.
Upvotes: 72