Reputation: 12504
I am looking for a structure that closely ressemble boost::property_tree. However it should be a little more type-safe, for instance I'd like to get an exception when I do:
#include <boost/property_tree/ptree.hpp>
int main()
{
using boost::property_tree::ptree;
ptree pt;
pt.put( "key1", "1.2" ); // insert a string in key1
std::string val1 = pt.get<std::string>( "key1" ); // ok
double val3 = pt.get<double>( "key1" ); // ideally would throw
return 0;
}
Basically I am looking for an implementation of case #2, as described in [34.4] How can I build a of objects of different types?. My container should allow the nested case (container of container).
Upvotes: 2
Views: 432
Reputation: 137
You can try to enforce type usage by forcing data access through a Translator.
Meaning, you could create a class that wraps-around/mimics a property_tree interface, but add some additional implementation features to try to control types.
I have provided a simple of a class ptree_type_safe that mimics some of the data access interface of a property_tree (put() and get()), but only allows certain types to be retrieved. If you run the code it should print a ptree_bad_data error message when double val3 pt.get<double>("key1")
is called.
#include<iostream>
#include<boost/property_tree/ptree.hpp>
#include<boost/optional.hpp>
// Wrapper class for boost::property_tree::ptree
class ptree_type_safe
{
public:
// Constructor
ptree_type_safe() : m_Internal_tree(boost::property_tree::ptree()) {}
// Example function wrappers to take special measure will dealing with types
// put()
template<class Type>
boost::property_tree::ptree::self_type& put(const boost::property_tree::ptree::path_type& Path, const Type& Value)
{
return m_Internal_tree.put(Path, Value);
}
// get()
template<class Type>
Type get(const boost::property_tree::ptree::path_type& Path)
{
return m_Internal_tree.get<Type>(Path, force_type<Type>());
}
private:
boost::property_tree::ptree m_Internal_tree; // ptree
// force_type is a Translator that can be used to convert types
// and in this case, enforce calls to get() of only allowed types
template<typename T>
struct force_type
{
typedef std::string internal_type;
typedef T external_type;
boost::optional<T> get_value(const std::string& Key)
{
// This function will return the result of return_value<T>() if T is an allowed
// type, that is T has explicit specialization for struct is_allowed_type<T>
// and T has explicit specialization for the function return_value<T>().
return boost::make_optional(is_allowed_type<T>::value, return_value<T>(Key));
}
template<typename Arg_type>
struct is_allowed_type : std::false_type
{
};
template<>
struct is_allowed_type<std::string> : std::true_type
{
};
template<>
struct is_allowed_type<const char*> : std::true_type
{
};
template<typename Return_type>
Return_type return_value(const std::string& Key)
{
// This will be called.
// Shouldn't matter if because get_value<ReturnType>() will throw an error.
// Will not compile if Return_type has no default constructor.
// Anyway, this should get the users attention, which is the primary goal.
return Return_type();
}
template<>
std::string return_value<std::string>(const std::string& Key)
{
return Key;
}
template<>
const char* return_value<const char*>(const std::string& Key)
{
return Key.c_str();
}
}; // force_type
}; //ptree_type_safe
int main()
{
using boost::property_tree::ptree;
//ptree pt;
ptree_type_safe pt; // use wrapper
pt.put("key1", "1.2"); // insert a string in key1
std::string val1 = pt.get<std::string>("key1"); // ok
try
{
double val3 = pt.get<double>("key1"); // ideally would throw
}
catch (boost::property_tree::ptree_bad_data& Error)
{
std::cout << Error.what() << std::endl;
}
return 0;
}
Upvotes: 1