Reputation: 1842
Android 4.3 introduces userLandscape, userPortrait and fullUser values for setting screenOrientation - with corresponding SCREEN_ORIENTATION_XX constants. These basically say that if the screen orientation is locked then auto-screen rotation won't occur for the associated display, but it unlocked will work.
Simple question: how is this done prior to 4.3? Is it a matter of setting a constrained value and monitoring the global setting so that the screen orientation is changed at run-time to reflect that. Or is there a better way?
Upvotes: 2
Views: 486
Reputation: 21
I was having trouble finding an answer to this as well. SENSOR_LANDSCAPE appears to ignore the device orientation lock, so here is what I ended up using.
// Is the device set to allow auto-rotation?
if (Settings.System.getInt(getContentResolver(),Settings.System.ACCELEROMETER_ROTATION, 0) == 1)
{
// Unlock rotation
setRequestedOrientation(ActivityInfo.SCREEN_ORIENTATION_SENSOR_LANDSCAPE);
}
else
{
// Lock rotation
setRequestedOrientation(getScreenOrientation());
}
Getting the current screen orientation is a bit more involved. I used one of the answers provided here:
How do I get the CURRENT orientation (ActivityInfo.SCREEN_ORIENTATION_*) of an Android device?
private int getScreenOrientation()
{
WindowManager winMan = (WindowManager)getSystemService(Activity.WINDOW_SERVICE);
int rotation = winMan.getDefaultDisplay().getRotation();
DisplayMetrics dm = new DisplayMetrics();
winMan.getDefaultDisplay().getMetrics(dm);
int width = dm.widthPixels;
int height = dm.heightPixels;
int orientation;
// if the device's natural orientation is portrait:
if ((rotation == Surface.ROTATION_0
|| rotation == Surface.ROTATION_180) && height > width ||
(rotation == Surface.ROTATION_90
|| rotation == Surface.ROTATION_270) && width > height)
{
switch(rotation)
{
case Surface.ROTATION_0:
orientation = ActivityInfo.SCREEN_ORIENTATION_PORTRAIT;
break;
case Surface.ROTATION_90:
orientation = ActivityInfo.SCREEN_ORIENTATION_LANDSCAPE;
break;
case Surface.ROTATION_180:
orientation = ActivityInfo.SCREEN_ORIENTATION_REVERSE_PORTRAIT;
break;
case Surface.ROTATION_270:
orientation = ActivityInfo.SCREEN_ORIENTATION_REVERSE_LANDSCAPE;
break;
default:
Log.e(TAG, "Unknown screen orientation. Defaulting to portrait.");
orientation = ActivityInfo.SCREEN_ORIENTATION_PORTRAIT;
break;
}
}
// if the device's natural orientation is landscape or if the device
// is square:
else
{
switch(rotation)
{
case Surface.ROTATION_0:
orientation = ActivityInfo.SCREEN_ORIENTATION_LANDSCAPE;
break;
case Surface.ROTATION_90:
orientation = ActivityInfo.SCREEN_ORIENTATION_PORTRAIT;
break;
case Surface.ROTATION_180:
orientation = ActivityInfo.SCREEN_ORIENTATION_REVERSE_LANDSCAPE;
break;
case Surface.ROTATION_270:
orientation = ActivityInfo.SCREEN_ORIENTATION_REVERSE_PORTRAIT;
break;
default:
Log.e(TAG, "Unknown screen orientation. Defaulting to landscape.");
orientation = ActivityInfo.SCREEN_ORIENTATION_LANDSCAPE;
break;
}
}
return orientation;
}
Upvotes: 2