Reputation: 3409
I'm working on a custom adapter for a grid view in an android application. It is defined as follows:
public class BoardAdapter extends BaseAdapter {
public static final int EMPTY = 0;
public static final int RED = 1;
public static final int BLACK = 2;
public static final int RED_PROMOTED = 3;
public static final int BLACK_PROMOTED = 4;
Context context;
int[][] board = null;
public int[] pieces = new int [64];
{
for(int i=0;i<8;i++)
{
for(int j=0;j<8;j++)
{
//null pointer exception here
if(board[i][j] == RED)
{
pieces[8*i+j] = R.drawable.red_piece;
}
else if(board[i][j] == BLACK)
{
pieces[8*i+j] = R.drawable.black_piece;
}
else pieces[8*i+j] = 0;
}
}
};
public BoardAdapter (Context ctx, int[][] board)
{
this.context = ctx;
this.board = board;
}
@Override
public int getCount() {
// TODO Auto-generated method stub
return pieces.length;
}
@Override
public Object getItem(int pos) {
// TODO Auto-generated method stub
return 0;
}
@Override
public long getItemId(int pos) {
// TODO Auto-generated method stub
return pieces[pos];
}
@Override
public View getView(int pos, View convertView, ViewGroup parent) {
// TODO Auto-generated method stub
ImageView imageView = new ImageView(context);
imageView.setImageResource(pieces[pos]);
imageView.setScaleType(ImageView.ScaleType.CENTER_CROP);
imageView.setLayoutParams(new GridView.LayoutParams(100, 100));
return imageView;
}
}
I create the object in the onCreate method of the activity:
protected void onCreate(Bundle savedInstanceState)
{
super.onCreate(savedInstanceState);
setContentView(R.layout.game);
board = (GridView) findViewById (R.id.board);
game.printBoard();
//null pointer exception here
board.setAdapter(new BoardAdapter(this, game.getBoard()));
}
When I print the board, the log displays the correct values. So I am sure, that I pass an initialized board to the BoardAdapter constructor. I have no idea, why at the object creation it throws a null pointer exception when referring to this array's element...
Upvotes: 0
Views: 576
Reputation: 20726
In the order of processing
...
int[][] board = null; // this.board value assigned as null
public int[] pieces = new int [64]; //defining value, doesn't matter now
//WARNING this is an instance initializer block! Gets to run before the code of the constructor...
{
for(int i=0;i<8;i++)
{
for(int j=0;j<8;j++)
{
//null pointer exception here
if(board[i][j] == RED) //access stuff that does not exist...
{
pieces[8*i+j] = R.drawable.red_piece;
}
else if(board[i][j] == BLACK)
{
pieces[8*i+j] = R.drawable.black_piece;
}
else pieces[8*i+j] = 0;
}
}
};
...
Somewhere in the future the constuctor would be called
...
this.board = board; //board is assigned a value
...
EDIT
I want to assign the values of a 2 dimensional array board into a one-dimensional array pieces, so that I can get the appropriate images for the grid elements
Then you should create a method to accomplish that, and not a static initializer block (assuming the voard is always 8 by 8, and is not null):
public int[] getPieces()
{
int[] pieces = new int[64];
for(int i=0;i<8;i++)
{
for(int j=0;j<8;j++)
{
if(board[i][j] == RED)
{
pieces[8*i+j] = R.drawable.red_piece;
}
else if(board[i][j] == BLACK)
{
pieces[8*i+j] = R.drawable.black_piece;
}
else pieces[8*i+j] = 0;
}
}
return pieces;
};
And call this on BoardAdapter instance whenever you'd like.
Upvotes: 1
Reputation: 121998
Since the you wrote a initializer
block and using board which is null.
public int[] pieces = new int [64];
//you are started a block
here.MIND that the board
not yet initialized.
{
for(int i=0;i<8;i++)
{
for(int j=0;j<8;j++)
{
//null pointer exception here
if(board[i][j] == RED)
{
pieces[8*i+j] = R.drawable.red_piece;
}
else if(board[i][j] == BLACK)
{
pieces[8*i+j] = R.drawable.black_piece;
}
else pieces[8*i+j] = 0;
}
}
};
What you do is create a method called intializer and do there
public int[] pieces = new int [64];
private void intialize(){
{
for(int i=0;i<8;i++)
{
for(int j=0;j<8;j++)
{
//null pointer exception here
if(board[i][j] == RED)
{
pieces[8*i+j] = R.drawable.red_piece;
}
else if(board[i][j] == BLACK)
{
pieces[8*i+j] = R.drawable.black_piece;
}
else pieces[8*i+j] = 0;
}
}
}
}
and now call that method in constructor.
public BoardAdapter (Context ctx, int[][] board)
{
this.context = ctx;
this.board = board;
intialize();
}
Upvotes: 3