Reputation: 1056
I have android translate Animation. I have an ImageView with random generated position (next1, next2). I am calling void every 3 seconds. It generates new position of the View and then make animation and move View to destination position. Translate animation has AnimationListener implemented. When the animation finish, I move View permanently to the new position (in OnAnimationEnd). My problem is that animation position does not correspond with setting layoutParams positions. When animation end, it makes jump to a new position, which is about 50-100 pixels far. I think the positions should be the same because I use same values (next1, next2) in both situations. Please can you show me the way to find sollution ?
FrameLayout.LayoutParams pozice_motyl = (FrameLayout.LayoutParams) pozadi_motyl.getLayoutParams();
TranslateAnimation anim = new TranslateAnimation(Animation.ABSOLUTE,pozice_motyl.leftMargin, Animation.ABSOLUTE, next1, Animation.ABSOLUTE, pozice_motyl.topMargin, Animation.ABSOLUTE, next2);
anim.setDuration(1000);
anim.setFillAfter(true);
anim.setFillEnabled(true);
anim.setAnimationListener(new Animation.AnimationListener() {
@Override
public void onAnimationStart(Animation animation) {
}
@Override
public void onAnimationEnd(Animation animation) {
FrameLayout.LayoutParams layoutParams = new FrameLayout.LayoutParams(100, 100);
layoutParams.leftMargin = (int)(next1);
layoutParams.topMargin = (int)(next2);
pozadi_motyl.setLayoutParams(layoutParams);
}
@Override
public void onAnimationRepeat(Animation animation) {
}
});
pozadi_motyl.startAnimation(anim);
Here is XML layout:
<FrameLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools"
xmlns:ads="http://schemas.android.com/apk/lib/com.google.ads"
android:layout_width="fill_parent"
android:layout_height="fill_parent"
android:id="@+id/pozadi0"
android:gravity="center_vertical"
android:layout_gravity="center_vertical"
android:background="@drawable/pozadi2"
>
<LinearLayout
android:id="@+id/pozadi_motyl"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
>
<ImageView android:id="@+id/obrazek_motyl"
android:src="@drawable/motyl"
android:layout_width="100dip"
android:layout_height="100dip"
/>
</LinearLayout>
<LinearLayout
android:orientation="vertical"
android:layout_width="fill_parent"
android:layout_height="fill_parent"
>
<RelativeLayout
android:id="@+id/obrazek_pozadi0"
android:layout_width="fill_parent"
android:layout_height="fill_parent"
>
<ImageView android:id="@+id/zaba_obrazek0"
android:src="@drawable/zaba_obrazek"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_alignParentBottom="true"
android:layout_centerInParent="true"
/>
</RelativeLayout>
</LinearLayout>
<LinearLayout
android:layout_width="fill_parent"
android:layout_height="fill_parent"
>
<cz.zaba.Spojnice
android:layout_width="fill_parent"
android:layout_height="fill_parent"
/>
</LinearLayout>
</FrameLayout>
Upvotes: 44
Views: 118320
Reputation: 1
Just add this function. And we are good to goo.. 🫶🏻
fun moveView(viewToMove: View, targetView: View, repeatCount: Int? = 10) {
val viewToMovePos = IntArray(2)
viewToMove.getLocationOnScreen(viewToMovePos)
val targetViewPos = IntArray(2)
targetView.getLocationOnScreen(targetViewPos)
// Calculate the distance to move
val moveX = targetViewPos[0] - viewToMovePos[0]
val moveY = targetViewPos[1] - viewToMovePos[1]
// Create a TranslateAnimation for the movement
val animation = TranslateAnimation(0f, moveX.toFloat(), 0f, moveY.toFloat())
animation.duration = 300 // Set the duration of the animation (in milliseconds)
// Set animation properties (optional)
animation.fillAfter = true
animation.repeatCount = repeatCount ?: 10
// Start the animation on the source view
viewToMove.startAnimation(animation)
}
Upvotes: -1
Reputation: 45052
fun translateView(viewToAnimate: View, positionX: Int) {
Animate View directly
viewToAnimate.animate()
.x(positionX)
.setDuration(600L)
.setInterpolator(defaultAnimationInterpolator)
.start()
Object Animator
ObjectAnimator.ofFloat(
viewToAnimate,
View.X,
positionX
).apply {
duration = 600
interpolator = defaultAnimationInterpolator
}.start()
Value Animator
ValueAnimator.ofFloat(viewToAnimate.x, positionX).apply {
duration = 2000
interpolator = defaultAnimationInterpolator
addUpdateListener {
viewToAnimate.x = it.animatedValue as Float
}
start()
}
}
Upvotes: 1
Reputation: 2848
Just Do like this
view.animate()
.translationY(-((root.height - (view.height)) / 2).toFloat())
.setInterpolator(AccelerateInterpolator()).duration = 1500
Here, view
is your View which is animating from its origin position. root
is root View of your XML file.
Calculation inside translationY
is made for moving your view to the top but keeping it inside the screen, otherwise, it will go partially outside of the screen if you keep its value 0.
Upvotes: 12
Reputation: 3268
You can try this way -
ObjectAnimator.ofFloat(view, "translationX", 100f).apply {
duration = 2000
start()
}
Note - view is your view where you want animation.
Upvotes: 2
Reputation: 1887
This is what worked for me perfectly:-
// slide the view from its current position to below itself
public void slideUp(final View view, final View llDomestic){
ObjectAnimator animation = ObjectAnimator.ofFloat(view, "translationY",0f);
animation.setDuration(100);
llDomestic.setVisibility(View.GONE);
animation.start();
}
// slide the view from below itself to the current position
public void slideDown(View view,View llDomestic){
llDomestic.setVisibility(View.VISIBLE);
ObjectAnimator animation = ObjectAnimator.ofFloat(view, "translationY", 0f);
animation.setDuration(100);
animation.start();
}
llDomestic : The view which you want to hide. view: The view which you want to move down or up.
Upvotes: 2
Reputation: 16761
I usually prefer to work with deltas in translate animation, since it avoids a lot of confusion.
Try this out, see if it works for you:
TranslateAnimation anim = new TranslateAnimation(0, amountToMoveRight, 0, amountToMoveDown);
anim.setDuration(1000);
anim.setAnimationListener(new TranslateAnimation.AnimationListener() {
@Override
public void onAnimationStart(Animation animation) { }
@Override
public void onAnimationRepeat(Animation animation) { }
@Override
public void onAnimationEnd(Animation animation)
{
FrameLayout.LayoutParams params = (FrameLayout.LayoutParams)view.getLayoutParams();
params.topMargin += amountToMoveDown;
params.leftMargin += amountToMoveRight;
view.setLayoutParams(params);
}
});
view.startAnimation(anim);
Make sure to make amountToMoveRight
/ amountToMoveDown
final
Hope this helps :)
Upvotes: 57
Reputation: 1096
You should rather use ViewPropertyAnimator. This animates the view to its future position and you don't need to force any layout params on the view after the animation ends. And it's rather simple.
myView.animate().x(50f).y(100f);
myView.animate().translateX(pixelInScreen)
Note: This pixel is not relative to the view. This pixel is the pixel position in the screen.
Upvotes: 50