wwawrzy
wwawrzy

Reputation: 95

Render polygon with repeate Texture in Libgdx using PolygonSpriteBatch

I would like to draw a polygon with repeat texture (e.g brick). Here is my code:

textureBrick = new Texture(Gdx.files.internal("data/brick.png"));
textureBrick.setWrap(TextureWrap.Repeat, TextureWrap.Repeat);


TextureRegion texreg = new TextureRegion(textureBrick,0,0,1f,1f);
texreg.setTexture(textureBrick);
PolygonRegion po = new PolygonRegion(texreg, floatvertices);

and next i draw (render):

public void render(SpriteBatch spriteBatch, PolygonSpriteBatch polygonBatch) {
    Gdx.gl.glEnable(GL10.GL_TEXTURE_2D);
    polygonBatch.draw(po, 0,0, 512f, 256f);
}

Unfortunately, I always gets polygons filled by white colour. Why?

Upvotes: 1

Views: 2579

Answers (1)

Vikalp Jain
Vikalp Jain

Reputation: 1419

You might be calling code in this order

spriteBatch.begin();
spriteBatch.draw(textureRegion, 0, 0, 480, 480);
polygonBatch.begin();
polygonBatch.draw(polygonRegion, 0,0, 400f, 400f);  
polygonBatch.end();
spriteBatch.end();

Using spriteBatch,polygonBatch, shapeRenders etc together might lead to this type of problem you should use them seperately :

spriteBatch.begin();
spriteBatch.draw(textureRegion, 0, 0, 480, 480);
spriteBatch.end();
polygonBatch.begin();
polygonBatch.draw(polygonRegion, 0,0, 400f, 400f);  
polygonBatch.end();

Before using begin of any other batch you should end the previous batch.

Upvotes: 3

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