Reputation: 1643
inline int factorial(int n)
{
if(!n) return 1;
else return n*factorial(n-1);
}
As I was reading this, found that the above code would lead to "infinite compilation" if not handled by compiler correctly.
How does the compiler decide whether to inline a function or not ?
Upvotes: 160
Views: 56798
Reputation: 1912
Some compilers (I.e. Borland C++) do not inline code that contains conditional statements (if, case, while etc..) so the recursive function in your example would not be inlined.
Upvotes: 0
Reputation: 1249
Some recursive functions can be transformed into loops, which effectively infinitely inlines them. I believe gcc can do this, but I don't know about other compilers.
Upvotes: 4
Reputation: 117300
AFAIK GCC will do tail call elimination on recursive functions, if possible. Your function however is not tail recursive.
Upvotes: 8
Reputation: 1599
See the answers already given for why this won't typically work.
As a "footnote", you could achieve the effect you're looking for (at least for the factorial you're using as an example) using template metaprogramming. Pasting from Wikipedia:
template <int N>
struct Factorial
{
enum { value = N * Factorial<N - 1>::value };
};
template <>
struct Factorial<0>
{
enum { value = 1 };
};
Upvotes: 3
Reputation: 8065
"How does the compiler decide whether to inline a function or not ?"
That depends on the compiler, the options that were specified, the version number of the compiler, maybe how much memory is available, etc.
The program's source code still has to obey the rules for inlined functions. Whether or not the function gets inlined, you have to prepare for the possibility that it will be inlined (some unknown number of times).
The Wikipedia statement that recursive macros are typically illegal looks rather poorly informed. C and C++ prevent recursive invocations but a translation unit doesn't become illegal by containing macro code that looks like it would have been recursive. In assemblers, recursive macros are typically legal.
Upvotes: 1
Reputation: 46856
First, the inline
specification on a function is just a hint. The compiler can (and often does) completely ignore the presence or absence of an inline
qualifier. With that said, a compiler can inline a recursive function, much as it can unroll an infinite loop. It simply has to place a limit on the level to which it will "unroll" the function.
An optimizing compiler might turn this code:
inline int factorial(int n)
{
if (n <= 1)
{
return 1;
}
else
{
return n * factorial(n - 1);
}
}
int f(int x)
{
return factorial(x);
}
into this code:
int factorial(int n)
{
if (n <= 1)
{
return 1;
}
else
{
return n * factorial(n - 1);
}
}
int f(int x)
{
if (x <= 1)
{
return 1;
}
else
{
int x2 = x - 1;
if (x2 <= 1)
{
return x * 1;
}
else
{
int x3 = x2 - 1;
if (x3 <= 1)
{
return x * x2 * 1;
}
else
{
return x * x2 * x3 * factorial(x3 - 1);
}
}
}
}
In this case, we've basically inlined the function 3 times. Some compilers do perform this optimization. I recall MSVC++ having a setting to tune the level of inlining that would be performed on recursive functions (up to 20, I believe).
Upvotes: 164
Reputation: 40319
The compiler creates a call graph; when a cycle is detected calling itself, the function is no longer inlined after a certain depth(n=1, 10, 100, whatever the compiler is tuned to).
Upvotes: 7
Reputation: 45223
Indeed, if your compiler does not act intelligently, it may try inserting copies of your inline
d function recursively, creating infinitely-large code. Most modern compilers will recognize this, however. They can either:
For case 2, many compilers have #pragma
s you can set to specify the maximum depth to which this should be done. In gcc, you can also pass this in from the command-line with --max-inline-insns-recursive
(see more info here).
Upvotes: 28
Reputation: 15451
The compiler will make a call graph to detect these sorts of things and prevent them. So it would see that the function calls itself and not inline.
But mainly it is controlled by the inline keyword and compiler switches(For example, you can have it auto inline small functions even without the keyword.) Its important to note that Debug compilations should never be inlining as the callstack will not be preserved to mirror the calls you created in code.
Upvotes: 1