Reputation: 11
I'm trying to do a program whit a JFrame
window that get the users input from the keyboard. So if the user types a word the statement class should see if the word is in there and then print out .
As it is now i can't get the statement class to work whit the keyboard class. I don' really wanna use this way to get keyboard input so i you people know any better way that would be grate.
Problem: Fix so the statement class get keyboard input.
This is the statement class:
public class Statements {
Keyboard input;
public Statements(Keyboard input){
this.input = input;
}
public void tick() {
if(input.up){
System.out.println("inventory");
}
}
This is the keyboard class, it's a bad way of creating a key listener if you want to use all the characters on the keyboard. But it's the only way i know how.
public class Keyboard implements KeyListener {
private boolean[] keys = new boolean[200];
public boolean up, down, left, right, i;
public void update(){
up = keys[KeyEvent.VK_UP] || keys[KeyEvent.VK_W];
down = keys[KeyEvent.VK_DOWN] || keys[KeyEvent.VK_S];
left = keys[KeyEvent.VK_LEFT] || keys[KeyEvent.VK_A];
right = keys[KeyEvent.VK_RIGHT] || keys[KeyEvent.VK_D];
//all the char on the keyboard
...
...
i = keys[KeyEvent.VK_I];
}
public void keyPressed(KeyEvent e) {
keys[e.getKeyCode()] = true;
}
public void keyReleased(KeyEvent e) {
keys[e.getKeyCode()] = false;
}
public void keyTyped(KeyEvent e) {
}
}
Main class
private static final long serialVersionUID = 1L;
public static final int WIDTH = 100;
public static final int HEIGHT = WIDTH / 16 * 9;
public static final int SCALE = 3;
private boolean running = false;
private Thread thread;
private JFrame frame;
private Keyboard key;
private Statments stat;
public Main() {
Dimension size = new Dimension(WIDTH * SCALE, HEIGHT * SCALE);
setPreferredSize(size);
frame = new JFrame();
key = new Keyboard();
stat = new Statments(key);
addKeyListener(key);
}
public synchronized void start() {
running = true;
thread = new Thread(this, "Display");
thread.start();
}
public synchronized void stop() {
running = false;
try {
thread.join();
} catch (InterruptedException e) {
e.printStackTrace();
}
}
public void run() {
while (running) {
frame.requestFocus();
tick();
}
stop();
}
public void tick(){
key.update();
stat.tick();
}
public static void main(String args[]) {
Main main = new Main();
main.frame.setResizable(false);
main.frame.setTitle("game");
main.frame.add(main);
main.frame.pack();
main.frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
main.frame.setLocationRelativeTo(null);
main.frame.setVisible(true);
main.start();
}
}
Upvotes: 0
Views: 162
Reputation: 77930
You need to add KeyListener
to every component that you used in JFrame to make it work and
setFocusable(true);
as well.
However if you want to add KeyListener
to JFrame
, create custom KeyEventDispatcher
and register it to KeyboardFocusManager
, like:
KeyboardFocusManager kfm = KeyboardFocusManager.getCurrentKeyboardFocusManager();
kfm.addKeyEventDispatcher(new MyKeyEventDispatcher());
(I would use JPanel
and add all components to JPanel
instead to JFrame
)
Upvotes: 1