Reputation: 1207
When you are programming in a language that allows you to use automatic allocation for very large objects, when and how do you worry about stack size? Are there any rules of thumb for reasoning about stack size?
Upvotes: 14
Views: 4586
Reputation: 12910
(And yes, these are real-life snafus.)
Upvotes: 2
Reputation: 10820
You start to worry about stack size when:
sample for modifiable input parameters:
in my_func(size_t input_param)
{
char buffer[input_param];
// or any other initialization of a big object on the stack
....
}
An advice:
Upvotes: 0
Reputation:
I never worry about it. If there is a stack overflow, I will soon know about it. Also, in C++ it is actually very hard to create very large objects on the stack. About the only way of doing it is:
struct S {
char big[1000000];
};
but use of std::string or std::vector makes that problem go away.
Upvotes: 4
Reputation: 1381
I have had problems running out of stack space when:
Provided I:
I don't normally have any problems, so unfortunately don't know what good defaults should be.
Upvotes: 0
Reputation: 170469
You worry about it when you write a callback that will be called from threads spawned by a runtime you don't control (for example, MS RPC runtime) with stack size at the discretion of that runtime. Somehow like this.
Upvotes: 0
Reputation: 1123
Only time really is when you are threading and have to define it yourself, when you are doing recursion or when for some reason you are allocating to the stack. Otherwise the compiler takes care of making sure you have enough stack space.
CreateThread by default only allocates 0x100000 bytes for the stack.
Upvotes: 2
Reputation: 76500
I don't. Worrying about this things whilst writing programming normal things is either a case of premature pessimization or premature optimization. It's pretty hard to blow things up on a modern computer anyway.
I once wrote a CSV parser and whilst playing around with trying to get the best performance I was allocating hundereds of thousands of 1K buffers on the stack. The performance was stellar but the RAM went up to about 1GB from memory from normal 30MB. This was due to each cell in the CSV file had a fixed size 1K buffer.
Like everyone is saying unless you are doing recursion you do not have to worry about it.
Upvotes: 1
Reputation: 78914
When do you worry about stack size?
Never.
If you have stack size problems it means you're doing something else wrong and should fix that instead of worrying about stack size.
For instace:
Upvotes: 3
Reputation: 783
You usually can't really have large objects on the stack. They almost always use the heap internally so even if they are 'on the stack' their data members are not. Even an object with tons of data members will usually be under 64 bytes on the stack, the rest on the heap. The stack usually only becomes an issue these days when you have lots of threads and lots of recursion.
Upvotes: 2
Reputation: 279225
Played this game a lot on Symbian: when to use TBuf (a string with storage on the stack), and when to use HBufC (which allocate the string storage on the heap, like std::string, so you have to cope with Leave, and your function needs a means of failing).
At the time (maybe still, I'm not sure), Symbian threads had 4k of stack by default. To manipulate filenames, you need to count on using up to 512 bytes (256 characters).
As you can imagine, the received wisdom was "never put a filename on the stack". But actually, it turned out that you could get away with it a lot more often than you'd think. When we started running real programs (TM), such as games, we found that we needed way more than the default stack size anyway, and it wasn't due to filenames or other specific large objects, it was due to the complexity of the game code.
If using stack makes your code simpler, and as long as you're testing properly, and as long as you don't go completely overboard (don't have multiple levels of file-handling functions which all put a filename on the stack), then I'd say just try it. Especially if the function would need to be able to fail anyway, whether you're using stack or heap. If it goes wrong, you either double the stack size and be more careful in future, or you add another failure case to your function. Neither is the end of the world.
Upvotes: 2
Reputation: 25513
If you're writing for a tiny little embedded platform, you worry about it all the time, but you also know exactly how big it is, and probably have some useful tools available to find the high-water mark of the stack.
If you aren't, then don't worry until your program crashes :) Unless you are allocating seriously huge objects (many tens of KB), then it is never going to be a problem.
Note, however, that objects on the stack are, by definition, temporary. Constructing (and possibly destructing) large objects frequently may cause you a performance problem - so if you have a large object it probably should be persistent and heap-based for reasons other than stack size.
Upvotes: 6
Reputation: 57678
I worry about stack size on embedded systems when call stack goes very deep and each function allocates variables (on the stack). Generally, panic evolves when the system crashes unexpectedly due to variables changing on the stack (the stack overflows).
Upvotes: 2
Reputation: 19965
In general, big allocations on the stack are bad for several reasons, not the least of which is that they can cause problems to remain well hidden for a long time.
The problem is that detecting stack overflow is not easy, and big allocations can subvert most of the commonly used methods.
If the processor has no memory management or memory protection unit, you have to be particularly careful. But event with some sort of MMU or MPU, the hardware can fail to detect a stack overflow. One common scheme, reserving a page below the stack to catch overflow, fails if the big stack object is bigger than a page. There just might be the stack of another thread sitting there and oops! you just created a very nasty, hard to find bug.
Unlimited recursion is usually easy to catch because the stack growth is usually small and will trigger the hardware protection.
Upvotes: 1
Reputation: 41
When deciding whether to allocate objects on the stack vs. the heap, there are also perf issues to be taken into consideration. Allocation of memory on the stack is very fast - it just involves moving the stack pointer, whereas dynamic allocation/deallocation using new/delete or malloc/free is fairly expensive, especially in multithreaded code that doesn't have a heap per thread. If you have a function that is being called in a tight loop, you might well err on the side of putting larger objects on the stack, keeping all of the multithreading caveats mentioned in other answers in mind, even if that means having to increase stack space, which most linkers will allow you to do.
Upvotes: 1
Reputation: 56083
When you are programming in a language that allows you to use automatic allocation for very large objects ...
If I want to allocate a very large object, then instead of on the stack I might allocate it on the heap but wrapped in an auto_ptr
(in which case it will be deallocated when it goes out of scope, just like a stack-resident object, but without worrying about stack size).
... when and how do you worry about stack size?
I use the stack conservatively out of habit (e.g. any object bigger than about 512 bytes is allocated on the heap instead), and I know how big the stack is (e.g. about a megabyte by default), and therefore know that I don't need to worry about it.
Are there any rules of thumb for reasoning about stack size?
Upvotes: 14
Reputation: 189626
You care about it on a microcontroller, where you often have to specify stack space explicitly (or you get whatever's left over after RAM gets used for static allocation + any RAM program space).
Upvotes: 12
Reputation: 17119
my experience: when you use recursive functions, take care of the stack size!!
Upvotes: 3
Reputation: 41509
You start to worry about stack size when
Upvotes: 8
Reputation: 96716
Shouldn't you be avoiding using the stack for allocating large objects in the first place? Use the heap, no?
Upvotes: 3