Reputation: 946
I have a sprite object in XNA.
It has a size, position and rotation.
How to translate a point from the screen coordinates to the sprite coordinates ?
Thanks,
SW
Upvotes: 0
Views: 3621
Reputation: 364
You need to calculate the transform matrix for your sprite, invert that (so the transform now goes from world space -> local space) and transform the mouse position by the inverted matrix.
Matrix transform = Matrix.CreateScale(scale) * Matrix.CreateRotationZ(rotation) * Matrix.CreateTranslation(translation);
Matrix inverseTransform = Matrix.Invert(transform);
Vector3 transformedMousePosition = Vector3.Transform(mousePosition, inverseTransform);
Upvotes: 3
Reputation: 1796
You might find the following XNA picking sample useful:
http://creators.xna.com/en-us/sample/picking
Upvotes: 0
Reputation: 210190
I think it may be as simple as using the Contains
method on Rectangle
, the rectangle being the bounding box of your sprite. I've implemented drag-and-drop this way in XNA; I believe Contains
tests based on x and y being screen coordinates.
Upvotes: 0
Reputation: 33930
One solution is to hit test against the sprite's original, unrotated bounding box. So given the 2D screen vector (x,y):
The hit test can of course be made more accurate by taking into account the sprite shape.
Upvotes: 0