Reputation: 147
I am implementing changes to a minesweeper game. One of these things is the difficulty. I have managed to do this and its working, but as the game board (in its own Jpanel) gets bigger & smaller (depending on the difficulty), I cannot get the JFrame to resize automatically. I am using:
setPreferredSize(new Dimension(WIDTH, HEIGHT));
to set the initial size of the window, but this makes it REALLY tiny, as in only showing the word 'File' from the JMenuBar. I have to resize it manually.
I tried setSize() and things like frame.pack() on the ActionListener event, but I cannot seem to get it to resize.
Any tips on what code/methods to use.
edit: code posted
package mines;
import java.awt.BorderLayout;
import java.awt.Dimension;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import javax.swing.*;
public class SetupFrame extends JFrame {
private final int WIDTH = 600;
private final int HEIGHT = 500;
public JFrame frame;
public JMenuBar menubar;
public JMenu file;
public JMenu levels;
public JMenu help;
public JMenuItem login;
public JMenuItem save;
public JMenuItem resume;
public JMenuItem exit;
public JMenuItem easy;
public JMenuItem medium;
public JMenuItem hard;
private JLabel statusbar;
public JPanel main;
public JPanel buttonPanel;
public JPanel saved;
public JPanel game;
public Board mineGame;
public JButton ngButton;
public JButton undoButton;
public JButton redoButton;
public JTabbedPane tp;
public String[] levelPicker;
public JComboBox levelSelect;
public JFileChooser chooser;
public String filename;
public int difficulty;
public SetupFrame(){
frame = new JFrame();
String filename = JOptionPane.showInputDialog(frame, "Enter Your Name.");
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
setLocationRelativeTo(null);
setTitle("Minesweeper");
//menubar, menus, menu items
menubar = new JMenuBar();
setJMenuBar(menubar);
file = new JMenu("File");
help = new JMenu("Help");
menubar.add(file);
menubar.add(help);
login = new JMenuItem("Login..");
save = new JMenuItem("Save..");
resume = new JMenuItem("Resume..");
exit = new JMenuItem("Exit");
file.add(login);
file.add(save);
file.add(resume);
file.addSeparator();
file.add(exit);
statusbar = new JLabel("");
chooser = new JFileChooser(); // new File Chooser for saved tab
undoButton = new JButton(" Undo "); //undo Button for game panel
ngButton = new JButton(" New Game ");//new game Button for game panel
redoButton = new JButton(" Redo");//redo Button for game panel
main = new JPanel(new BorderLayout()); //new panel for main game
//main.add(mineGame, BorderLayout.CENTER); //add instance mineGame to main panel
game = new JPanel(new BorderLayout());// new panel for game tab
main.add(game, BorderLayout.CENTER); //add the mineGames panel to game panel
game.add(statusbar, BorderLayout.SOUTH); //add statusbar to bottom of game panel
//game.add(button, BorderLayout.NORTH); // add buttons (eventually be redo, undo, new game)
saved = new JPanel(); // create new panel for the saved tab
saved.add(chooser);//add the File Chooser to the saved tab
String[] levelPicker = {"Easy", "Medium", "Hard"};
levelSelect = new JComboBox(levelPicker);
levelSelect.setSelectedIndex(0);
//levelSelect.addActionListener(this);
buttonPanel = new JPanel();
buttonPanel.add(undoButton);
buttonPanel.add(ngButton);
buttonPanel.add(redoButton);
buttonPanel.add(levelSelect);
main.add(buttonPanel, BorderLayout.NORTH);
//create & add the tabs
tp = new JTabbedPane();
tp.addTab ("Game", main);
tp.addTab ("Saved", saved);
tp.addTab ("Statistics", null);
add(tp);
setPreferredSize(new Dimension(WIDTH, HEIGHT));
setResizable(true);
setVisible(true);
frame.pack();
class listener implements ActionListener{
public void actionPerformed (ActionEvent e)
{
if(e.getSource() == ngButton){
//JOptionPane.showInputDialog(frame, "Do You want To Save");
newMineGame();
}
JComboBox cb = (JComboBox)e.getSource();
String picker = (String)cb.getSelectedItem();
if (picker == "Easy"){
difficulty = 0;
newMineGame();
}
if (picker == "Medium"){
difficulty = 1;
newMineGame();
frame.pack();
}
if (picker == "Hard"){
difficulty = 2;
newMineGame();
frame.pack();
}
}
private void newMineGame() {
game.removeAll();
mineGame = new Board(statusbar, difficulty);
game.add(mineGame, BorderLayout.CENTER);
game.add(statusbar, BorderLayout.SOUTH);
repaint();
}
}
ngButton.addActionListener(new listener());
undoButton.addActionListener(new listener());
redoButton.addActionListener(new listener());
levelSelect.addActionListener(new listener());
}
public static void main(String[] args) {
new SetupFrame();
}
Upvotes: 6
Views: 57859
Reputation: 17971
Here is your mistake:
frame.pack();
Why do you need frame
if your SetupFrame
actually extends from JFrame
? Change this line by just pack()
and it will work.
@mKorbel already posted a complete and very useful explanation about pack()
behavior (thank you).
Update
Also in your listener
class you'll get this exception when a JButton
is pressed:
java.lang.ClassCastException: javax.swing.JButton cannot be cast to javax.swing.JComboBox
You need make this little change to avoid this:
class listener implements ActionListener{
public void actionPerformed (ActionEvent e) {
if(e.getSource() == ngButton){
//JOptionPane.showInputDialog(frame, "Do You want To Save");
newMineGame();
} else if(e.getSource() instanceof JComboBox){ // add this else-if block
JComboBox cb = (JComboBox)e.getSource();
String picker = (String)cb.getSelectedItem();
if (picker.equals("Easy")){ // <-- picker == "Easy" is not the proper way to compare string, use equals() method instead
difficulty = 0;
newMineGame();
}
if (picker.equals("Medium")){
difficulty = 1;
newMineGame();
//frame.pack(); <--- again, just use pack();
pack();
}
if (picker.equals("Hard")){
difficulty = 2;
newMineGame();
//frame.pack(); <--- again, just use pack();
pack();
}
}
}
Or even better, implement an ItemListener to listen JComboBox
selection changes instead using an ActionListener
Upvotes: 7
Reputation: 109813
One of these things is the difficulty. I have managed to do this and its working, but as the game board (in its own Jpanel) gets bigger & smaller (depending on the difficulty), I cannot get the JFrame to resize automatically.
and
tried setSize() and things like frame.pack() on the ActionListener event, but I cannot seem to get it to resize.
JFrame.pack()
works in case
that all JComponents
representing mines (there is best of ways to use JToggleButton
) returns properly PreferredSize
back to its parent (JPanel
)
parent (JPanel) laid by GridLayout (very simple)
and there are two ways how, when, where to JFrame.pack()
use CardLayout
, the next code line after swithching Card
is JFrame.pack()
remove old JPanel
(from JFrame
) and replace with new, then you need to call JFrame.(re)validate()
, JFrame.repaint()
and JFrame.pack()
as last code lines
maybe there is another issue, important is code ordering in the case that is there settings for JFrame.setResizable(false);
after your edit
use Cardlayout
there you miss code lines (don't to extends JFrame
, create this Object as Local variable
) JFrame.(re)validate()
, JFrame.repaint()
and JFrame.pack()
as last code lines in private void newMineGame() {
but I dont understand what you mean by: "there you miss code lines (don't to extends JFrame, create this Object as Local variable) ;
code could be
import javax.swing.*;
public class SetupFrame {
private JFrame frame;
private JMenuBar menubar = new JMenuBar();
private Board mineGame;
public SetupFrame() {
//there add required JComponents
frame = new JFrame();
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setLocationRelativeTo(null);
frame.setTitle("Minesweeper");
frame.setJMenuBar(menubar);
frame.add(mineGame);
//frame.setPreferredSize(new Dimension(WIDTH, HEIGHT));
//frame.setResizable(true);//not neccessary
frame.pack();
frame.setVisible(true);
}
private void newMineGame() {
//remove old Board
//add a new Board
frame.validate();
frame.repaint();
frame.pack();
}
private static void main(String[] args) {
java.awt.EventQueue.invokeLater(new Runnable() {
@Override
public void run() {
new SetupFrame();
}
});
}
}
Upvotes: 10