Reputation: 2522
I am testing surfaceView, basically the app jsut changes the color of the background.
The app starts with no issue but when I "pause" the activity and "resume" it, the app is blocked in the "pause()" method loop.
this is my code:
import java.util.Random;
import android.os.Bundle;
import android.app.Activity;
import android.content.Context;
import android.graphics.Canvas;
import android.util.Log;
import android.view.Menu;
import android.view.SurfaceHolder;
import android.view.SurfaceView;
public class SurfaceViewTest extends Activity {
FastRenderView renderView;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_surface_view_test);
renderView= new FastRenderView(this);
setContentView(renderView);
}
protected void onResume() {
super.onResume();
renderView.resume();
}
@Override
protected void onPause() {
super.onPause();
renderView.pause();
}
public class FastRenderView extends SurfaceView implements Runnable {
Thread renderThread=null;
SurfaceHolder holder;
volatile boolean running=false;
Random rand= new Random(); //random number creator----
public FastRenderView(Context context) {
super(context);
holder=getHolder(); //<<-check the this statement
}
public void resume() {
Log.d("ZR", "in resume");
running=true;
renderThread=new Thread(this);
renderThread.start(); //<<<--AVVIA IL THREAD
}
@Override
public void run() {
Log.d("ZR", "in running");
while(running){
try {
Thread.sleep(500);
} catch (InterruptedException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
if(!holder.getSurface().isValid())
continue;
Canvas canvas = holder.lockCanvas();
canvas.drawRGB(rand.nextInt(255), rand.nextInt(255), rand.nextInt(255));
holder.unlockCanvasAndPost(canvas);
}
}
public void pause() {
running = false;
Log.d("ZR", "in pause");
while(true){ //<<<<<<<<<<<<<<CHECKKKKKK
try {
renderThread.join();
Log.d("ZR", "in pause end");
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}
}
}
Upvotes: 1
Views: 3051
Reputation: 11892
The while(true)
loop without a break in it will never stop in method pause()
. I would expect something like a return after succesfully joined the rendering thread (waited till it ended)
With your volatile
declaration of running
the while-loop in run()
should be ok.
Upvotes: 2