Reputation: 513
I've been searching all over Google for some advise or simply a way, to get started with water physics in any way or shape. I am making a game in Unity 3D that requires some cartoonish water physics that is smooth.
I know theres probably alot of plugins and libraries for this out there, but I just wanted to code it myself, to get more experience as a developer in general.
So basicly, my question is. Where should I start, If I want to make water physics/flow? Can you recommend any tutorials, articles etc?
Upvotes: 3
Views: 2818
Reputation: 29
Most water physics models use implicit surfaces, driven by particles and springs. It's basically the same as cloth but with different parameters.
For 2D, it's easier - here's a good starting point.
Upvotes: 1