Kevin Jensen Petersen
Kevin Jensen Petersen

Reputation: 513

Water physics. Where to start?

I've been searching all over Google for some advise or simply a way, to get started with water physics in any way or shape. I am making a game in Unity 3D that requires some cartoonish water physics that is smooth.

I know theres probably alot of plugins and libraries for this out there, but I just wanted to code it myself, to get more experience as a developer in general.

So basicly, my question is. Where should I start, If I want to make water physics/flow? Can you recommend any tutorials, articles etc?

Upvotes: 3

Views: 2818

Answers (1)

Mason McCuskey
Mason McCuskey

Reputation: 29

Most water physics models use implicit surfaces, driven by particles and springs. It's basically the same as cloth but with different parameters.

For 2D, it's easier - here's a good starting point.

Upvotes: 1

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