Reputation: 14787
I was attempting to write a simple function that would use the RandomNumberGenerator class to return an array of Int16
, Int32
or Int64
based on a generic argument.
However, no matter how I try to structure the code, I cannot seem to get past the illegal conversion from T []
to short/int/long []
, nor the conversion from IntXX
to T
. Please see the two comments in the code below.
It seems I am missing a basic construct that would allow a way around this. Any thoughts?
public static void GenerateRandom<T> (T [] data, bool nonZeroOnly = false)
where T: struct, System.IComparable, System.IFormattable, System.IConvertible
{
int size = 0;
byte [] bytes = null;
if ((typeof(T) != typeof(byte)) && (typeof(T) != typeof(short)) && (typeof(T) != typeof(int)) && (typeof(T) != typeof(long)))
{
throw (new System.ArgumentException("This method only accepts types [Byte], [Int16], [Int32], or [Int64].", "<T>"));
}
if (typeof(T) == typeof(byte))
{
using (System.Security.Cryptography.RandomNumberGenerator generator = System.Security.Cryptography.RandomNumberGenerator.Create())
{
// Invalid cast (implicit or explicit) from T [] to byte [].
if (nonZeroOnly) { generator.GetNonZeroBytes(data); }
else { generator.GetBytes(data); }
}
}
else
{
size = System.Runtime.InteropServices.Marshal.SizeOf(typeof(T));
bytes = new byte [data.Length * size];
using (System.Security.Cryptography.RandomNumberGenerator generator = System.Security.Cryptography.RandomNumberGenerator.Create())
{
if (nonZeroOnly) { generator.GetNonZeroBytes((byte []) System.Convert.ChangeType(data, typeof(byte []))); }
else { generator.GetBytes((byte []) System.Convert.ChangeType(data, typeof(byte []))); }
}
using (System.IO.MemoryStream stream = new System.IO.MemoryStream(bytes))
{
using (System.IO.BinaryReader reader = new System.IO.BinaryReader(stream))
{
// Invalid cast (implicit or explicit) from short/int/long to T.
if (typeof(T) == typeof(short)) { for (int i=0; i<bytes.Length; i+=size) { data[i] = reader.ReadInt16(); } }
else if (typeof(T) == typeof(int)) { for (int i=0; i<bytes.Length; i+=size) { data[i] = reader.ReadInt32(); } }
else if (typeof(T) == typeof(long)) { for (int i=0; i<bytes.Length; i+=size) { data[i] = reader.ReadInt64(); } }
}
}
}
}
On a side note, is there a more efficient way of converting a byte []
to a IntXX []
without using a stream and binary reader?
Upvotes: 0
Views: 222
Reputation: 437434
There is absolutely no reason to use generics here, and the problems you are facing are the result of swimming against the current.
Simply use non-generic overloads and let the compiler pick the one to use based on the type of the first argument:
public static void GenerateRandom(byte[] data, bool nonZeroOnly = false)
{
using (var generator = RandomNumberGenerator.Create())
{
if (nonZeroOnly) { generator.GetNonZeroBytes(data); }
else { generator.GetBytes(data); }
}
}
public static void GenerateRandom(short[] data, bool nonZeroOnly = false)
{
var size = sizeof(short);
var bytes = new byte[data.Length * size];
GenerateRandom(bytes, nonZeroOnly);
for (var i = 0; i < data.Length; ++i) {
data[i] = BitConverter.ToInt16(bytes, i * size);
}
}
Two more overloads like the last one would take care of int
and long
.
Upvotes: 1
Reputation: 273284
You can do this, to get from int
to T
:
void Foo<T>(T[] data)
{
...
int v = r.Next(255); // limit to byte.max for simplicity
data[i] = (T) Convert.ChangeType(v, typeof(T));
}
Upvotes: 3
Reputation: 43254
I think you are trying to be clever here and in the process making things far too complex. Just write threee separate methods:
Int16[] GenerateRandomShorts()
Int32[] GenerateRandomInts()
Int64[] GenerateRandomLongs()
Upvotes: 2