Reputation: 2911
I'm using lua 5.2.2 with luabind 0.9.
I'd like to be able to add additional class-methods through lua for any classes that I've bound in c++, but I'm unsure how to do it.
The problem is that luabind uses a function as the __index-metamethod for any bound classes instead of a table, so I don't see a way to access the class-methods at all.
e.g., I'm binding my classes like this:
luabind::module(lua)
[
luabind::class_<testClass>("TestClass")
.def(luabind::constructor<>())
.def("TestFunc",&TestFunc)
];
What I essentially want to do is to add a lua-function to the list of methods for this class, and be able to overwrite existing ones:
local t = tableOfClassMethods
local r = t.TestFunc -- Reference to the c++-function we've bound
t.SomeFunction = function(o) end -- New function for all objects of this class
t.TestFunc = function(o) end -- Should overwrite the c++-function of the same name
Any help would be appreciated.
Upvotes: 1
Views: 614
Reputation: 217
You could use a luabind::object property and register it with the .property method of luabind
Something like this:
//Class
class FunctionCaller
{
public:
luabind::object Fn;
void SetFn(luabind::object NewFn)
{
Fn = NewFn;
};
luabind::object GetFn()
{
return Fn;
};
};
//Binding Code
luabind::class_<FunctionCaller>("FunctionCaller")
.def(luabind::constructor<>())
.property("Fn", &FunctionCaller::Fn, &FunctionCaller::SetFn, &FunctionCaller::GetFn)
Then you just need to call the luabind::object according to the luabind docs.
It's not exactly what you want to do but it could help you overwrite the function I think. You could bind the real function and have a property, check if the luabind::object is non-null, and call it or the native function.
Upvotes: 0