Reputation: 6037
how to count the number of objects created in c++
pls explain with a simple example
Upvotes: 14
Views: 49508
Reputation: 1014
update on code as opposed to "stefanB" solution, some variables are in protected access mode and will not be accessible.
template <typename T>
struct counter
{
counter()
{
std::cout << "object created"<< endl;
this->objects_created++;
this->objects_alive++;
}
counter(const counter& test)
{
std::cout << "object created:" << test << endl;
this->objects_created++;
this->objects_alive++;
}
static int getObjectsAlive(){
return objects_alive;
}
static int getObjectsCreated(){
return objects_created;
}
protected:
virtual ~counter()
{
std::cout << "object destroyed"<< endl;
--objects_alive;
}
static int objects_created;
static int objects_alive;
};
template <typename T> int counter<T>::objects_created( 0 );
template <typename T> int counter<T>::objects_alive( 0 );
class X : counter<X>
{
// ...
};
class Y : counter<Y>
{
// ...
};
Usage for completeness:
int main()
{
X x1;
{
X x2;
X x3;
X x4;
X x5;
Y y1;
Y y2;
} // objects gone
Y y3;
cout << "created: "
<< " X:" << counter<X>::getObjectsCreated()
<< " Y:" << counter<Y>::getObjectsCreated() //well done
<< endl;
cout << "alive: "
<< " X:" << counter<X>::getObjectsAlive()
<< " Y:" << counter<Y>::getObjectsAlive()
<< endl;
}
Upvotes: 0
Reputation: 79780
Create template class with a static counter.
Each object in your application would then extend this template class.
When constructor is called increment static count (static variable is per class - shared by all objects of that class).
For example see Object Counter using Curiously recurring template pattern:
template <typename T>
struct counter
{
counter()
{
objects_created++;
objects_alive++;
}
counter(const counter&)
{
objects_created++;
objects_alive++;
}
protected:
virtual ~counter()
{
--objects_alive;
}
static int objects_created;
static int objects_alive;
};
template <typename T> int counter<T>::objects_created( 0 );
template <typename T> int counter<T>::objects_alive( 0 );
class X : counter<X>
{
// ...
};
class Y : counter<Y>
{
// ...
};
Usage for completeness:
int main()
{
X x1;
{
X x2;
X x3;
X x4;
X x5;
Y y1;
Y y2;
} // objects gone
Y y3;
cout << "created: "
<< " X:" << counter<X>::objects_created
<< " Y:" << counter<Y>::objects_created //well done
<< endl;
cout << "alive: "
<< " X:" << counter<X>::objects_alive
<< " Y:" << counter<Y>::objects_alive
<< endl;
}
Output:
created: X:5 Y:3
alive: X:1 Y:1
Upvotes: 34
Reputation: 8529
template <class T>
class Counter
{
private:
static int count;
public:
Counter()
{
count++;
}
Counter(const Counter &c)
{
count++;
}
~Counter()
{
count--;
}
static int GetCount() {
return count;
}
}
template<class T>
int Counter<T>::count = 0;
class MyClass : private Counter<MyClass>
{
public:
using Counter<MyClass>::GetCount;
}
This technique is called CRTP
Upvotes: 12
Reputation: 5177
You have to overload the new and delete operators to count memory allocations.
void * operator new (size_t size)
{
void * p = malloc (size);
num_allocations++;
return p;
}
void operator delete (void * p)
{
num_deletions++;
free (p);
}
Upvotes: 4
Reputation: 485
You could create a counter variable into the public: of your class (assuming here you're talking about counting objects from a class you created)
class Widget {
public:
Widget() { ++count; }
Widget(const Widget&) { ++count; }
~Widget() { --count; }
static size_t howMany()
{ return count; }
private:
static size_t count;
};
// obligatory definition of count. This
// goes in an implementation file
size_t Widget::count = 0;
Taken from ddj.com
Upvotes: 0
Reputation: 22973
Number of objects for what? If you want to count the number of objects of a specific class, you can use a static counter. Something like below.. Increment counter on creation and decrement while destruction..
class A
{
public:
static int counter;
A()
{
counter ++;
}
virtual ~A()
{
counter --;
}
};
int A :: counter = 0;
Upvotes: 4