Reputation: 3032
I have TableView
from Qml 2.0 controls that is connected to QAbstractItemModel
. I want to make a context menu that can change the properties or simply call methods of a concrete object from the model.
Example:
QAbstractItemModel
has an std::vector<Person>
. Person
has a method alter()
which makes some changes (any changes, it does not matter which ones exactly are changes, the point is that the we are able to call the method).
When there is a right click on the row, the menu appears with an item Alter
.
All I was able to find is how to make the menu.
rowDelegate: Item {
Menu {
id: myContextMenu
MenuItem {text: "Alter"; onTriggered: {} }
}
MouseArea {
id: longPressArea
anchors.fill: parent
acceptedButtons: Qt.LeftButton | Qt.RightButton
onClicked: {
if (mouse.button == Qt.RightButton)
myContextMenu.popup()
}
}
}
But I still don't know how to connect the menu with an exact object of the row.
Upvotes: 1
Views: 9103
Reputation: 101
I created a new project based on Kuba Ober answer. I also created a commodity class called QQuickList, that inherits QList and integrates a QObjectListModel. Enjoy.
https://github.com/Murazaki/QObjectListModel-QQuickList
Upvotes: 0
Reputation: 98425
Within the delegate, you can refer to the item by using the role.property
convention.
The default role would be display
. Of course the Person
has to derive from QObject
, and must be registered with the QML Engine.
The code below demonstrates how to:
Create a sensibly behaving ObjectListModel
for storage of QObjects
, usable from QML.
Create a QObject
-derived class that keeps your data.
Access the properties and invokable methods of the data objects from a pop-up menu shown on the delegate.
The model can be set to automatically notify about changes to the properties of the contained QObjects. Such notifications, if resulting from bulk changes (say done in a loop) are coalesced and sent off as a single dataChanged
event.
Unfortunately, the user property of a QObject
acquires no special meaning - you still need to use the .property
selector to access it.
Proper behavior of the model can be observed directly, since there are two lists hooked to the same model - they better showed the same thing.
The ObjectListModel
could also implement a mapping between the roles and the properties. Currently, both the display and edit roles select the entire object, not any particular property of it.
If the storage of QObject
s is too high of an overhead, an alternative model implementation could create QObject
adapters to POD types on-the-fly.
main.cpp
#include <QGuiApplication>
#include <QQmlApplicationEngine>
#include <QQuickWindow>
#include <QAbstractListModel>
#include <QQmlContext>
#include <QtQml>
#include <QSet>
#include <QBasicTimer>
#include <functional>
class Person : public QObject {
Q_OBJECT
Q_PROPERTY(QString name NOTIFY nameChanged MEMBER m_name)
QString m_name;
public:
Q_INVOKABLE Person(QObject * parent = 0) : QObject(parent) { setRandomName(); }
Q_INVOKABLE Person(QString name, QObject * parent = 0) :
QObject(parent), m_name(name) {}
Q_SIGNAL void nameChanged(const QString &);
Q_INVOKABLE void setRandomName() {
static const QString names = "Badger,Shopkeeper,Pepperpots,Gumbys,Colonel";
static const QStringList nameList = names.split(',');
QString newName = nameList.at(qrand() % nameList.length());
if (newName != m_name) {
m_name = newName;
emit nameChanged(m_name);
}
}
};
class ObjectListModel : public QAbstractListModel {
Q_OBJECT
Q_DISABLE_COPY(ObjectListModel)
//! Whether changes to underlying objects are exposed via `dataChanged` signals
Q_PROPERTY(bool elementChangeTracking
READ elementChangeTracking WRITE setElementChangeTracking
NOTIFY elementChangeTrackingChanged)
QObjectList m_data;
std::function<QObject*()> m_factory;
bool m_tracking;
QBasicTimer m_notifyTimer;
QMap<int, char> m_notifyIndexes;
//! Updates the property tracking connections on given object.
void updateTracking(QObject* obj) {
const int nIndex = metaObject()->indexOfSlot("propertyNotification()");
QMetaMethod const nSlot = metaObject()->method(nIndex);
const int props = obj->metaObject()->propertyCount();
if (m_tracking) for (int i = 0; i < props; ++i) {
const QMetaProperty prop = obj->metaObject()->property(i);
if (prop.hasNotifySignal()) connect(obj, prop.notifySignal(), this, nSlot);
} else {
disconnect(obj, 0, this, 0);
}
}
//! Receives property notification changes
Q_SLOT void propertyNotification() {
int i = m_data.indexOf(sender());
if (i >= 0) m_notifyIndexes.insert(i, 0);
// All of the notifications will be sent as a single signal from the event loop.
if (!m_notifyTimer.isActive()) m_notifyTimer.start(0, this);
}
protected:
//! Emits the notifications of changes done on the underlying QObject properties
void timerEvent(QTimerEvent * ev) {
if (ev->timerId() != m_notifyTimer.timerId()) return;
emit dataChanged(index(m_notifyIndexes.begin().key()),
index((m_notifyIndexes.end()-1).key()),
QVector<int>(1, Qt::DisplayRole));
m_notifyTimer.stop();
m_notifyIndexes.clear();
}
public:
//! A model that creates instances via a given metaobject
ObjectListModel(const QMetaObject * mo, QObject * parent = 0) :
QAbstractListModel(parent),
m_factory([mo, this](){
return mo->newInstance(Q_ARG(QObject*, this));
}),
m_tracking(false)
{}
//! A model that creates instances using a factory function
ObjectListModel(const std::function<QObject*()> & factory,
QObject * parent = 0) :
QAbstractListModel(parent), m_factory(factory), m_tracking(false)
{}
~ObjectListModel() {
qDeleteAll(m_data);
}
bool elementChangeTracking() const { return m_tracking; }
void setElementChangeTracking(bool tracking) {
if (m_tracking == tracking) return;
for (QObject* obj : m_data) updateTracking(obj);
emit elementChangeTrackingChanged(m_tracking = tracking);
}
Q_SIGNAL void elementChangeTrackingChanged(bool);
int rowCount(const QModelIndex &) const Q_DECL_OVERRIDE {
return m_data.count();
}
QVariant data(const QModelIndex &index, int role) const Q_DECL_OVERRIDE {
if (role == Qt::DisplayRole || role == Qt::EditRole) {
return QVariant::fromValue(m_data.at(index.row()));
}
return QVariant();
}
bool setData(const QModelIndex &index, const QVariant &value, int role)
Q_DECL_OVERRIDE {
Q_UNUSED(role);
QObject* object = value.value<QObject*>();
if (!object) return false;
if (object == m_data.at(index.row())) return true;
delete m_data.at(index.row());
m_data[index.row()] = object;
emit dataChanged(index, index, QVector<int>(1, role));
return true;
}
Q_INVOKABLE bool insertRows(int row, int count,
const QModelIndex &parent = QModelIndex())
Q_DECL_OVERRIDE {
Q_UNUSED(parent);
beginInsertRows(QModelIndex(), row, row + count - 1);
for (int i = row; i < row + count; ++ i) {
QObject * object = m_factory();
Q_ASSERT(object);
m_data.insert(i, object);
updateTracking(object);
QQmlEngine::setObjectOwnership(object, QQmlEngine::CppOwnership);
}
endInsertRows();
return true;
}
Q_INVOKABLE bool removeRows(int row, int count,
const QModelIndex &parent = QModelIndex())
Q_DECL_OVERRIDE {
Q_UNUSED(parent);
beginRemoveRows(QModelIndex(), row, row + count - 1);
while (count--) delete m_data.takeAt(row);
endRemoveRows();
return true;
}
};
int main(int argc, char *argv[])
{
QGuiApplication app(argc, argv);
QQmlApplicationEngine engine;
qmlRegisterType<Person>();
ObjectListModel model1(&Person::staticMetaObject);
model1.setElementChangeTracking(true);
model1.insertRows(0, 1);
engine.rootContext()->setContextProperty("model1", &model1);
engine.load(QUrl("qrc:/main.qml"));
QObject *topLevel = engine.rootObjects().value(0);
QQuickWindow *window = qobject_cast<QQuickWindow *>(topLevel);
window->show();
return app.exec();
}
#include "main.moc"
main.qrc
<RCC>
<qresource prefix="/">
<file>main.qml</file>
</qresource>
</RCC>
main.qml
import QtQuick 2.0
import QtQml.Models 2.1
import QtQuick.Controls 1.0
ApplicationWindow {
width: 300; height: 300
Row {
width: parent.width
anchors.top: parent.top
anchors.bottom: row2.top
Component {
id: commonDelegate
Rectangle {
width: view.width
implicitHeight: editor.implicitHeight + 10
border.color: "red"
border.width: 2
radius: 5
TextInput {
id: editor
anchors.margins: 1.5 * parent.border.width
anchors.fill: parent
text: edit.name // "edit" role of the model, to break the binding loop
onTextChanged: {
display.name = text; // set the name property of the data object
}
}
Menu {
id: myContextMenu
MenuItem { text: "Randomize"; onTriggered: display.setRandomName() }
MenuItem { text: "Remove"; onTriggered: model1.removeRows(index, 1) }
}
MouseArea {
id: longPressArea
anchors.fill: parent
acceptedButtons: Qt.RightButton
onClicked: myContextMenu.popup()
}
}
}
spacing: 2
ListView {
id: view
width: (parent.width - parent.spacing)/2
height: parent.height
model: DelegateModel {
id: delegateModel1
model: model1
delegate: commonDelegate
}
spacing: 2
}
ListView {
width: (parent.width - parent.spacing)/2
height: parent.height
model: DelegateModel {
model: model1
delegate: commonDelegate
}
spacing: 2
}
}
Row {
id: row2
anchors.bottom: parent.bottom
Button {
text: "Add Page";
onClicked: model1.insertRows(delegateModel1.count, 1)
}
}
}
Upvotes: 5