Reputation: 413
This might be a simple question being addressed somewhere, but I can’t find it. I do hope someone can lead me to the right path. The design resolution for my application is 800x480. To maintain the correct aspect ratio on devices with higher resolution, I followed this post and managed to get the “black bar” (I used blue for testing) on both side on a bigger screen (nexus 7). However, it seems that the stage is not scaled to cover the screen. Please see screen shot bellow, blue colour are the Gdx.gl.glClearColor(0.5f, 1, 1, 1); black rectangular (800x480) is the actual Sprite.
I am not sure where I went wrong. Any help is much appreciated. Code below:
private SpriteBatch batch;
private Texture splashTexture;
private Sprite splashSp;
TextureRegion splashTr;
Stage stage;
@Override
public void create() {
stage = new Stage();
batch = new SpriteBatch();
splashTexture = new Texture(Gdx.files.internal("img/splashTexture.png"));
splashTexture.setFilter(TextureFilter.Linear, TextureFilter.Linear);
TextureRegion splashTr = new TextureRegion(splashTexture, 0, 0, 800, 480);
splashSp = new Sprite(splashTr);
Gdx.app.log("myapp", "Creating game");
}
@Override
public void render() {
Gdx.gl.glClearColor(0.5f, 1, 1, 1);
Gdx.gl.glClear(GL10.GL_COLOR_BUFFER_BIT);
stage.draw();
batch.begin();
batch.draw(splashSp, 0, 0);
batch.end();
}
@Override
public void resize(int width, int height) {
Gdx.app.log("myapp", "width:" + width + " height:" + height);
Vector2 size = Scaling.fit.apply(800, 480, width, height);
int viewportX = (int)(width - size.x) / 2;
int viewportY = (int)(height - size.y) / 2;
int viewportWidth = (int)size.x;
int viewportHeight = (int)size.y;
Gdx.app.log("myapp", "viewportWidth:" + viewportWidth + " viewportHeight:" + viewportHeight);
Gdx.app.log("myapp", "viewportX:" + viewportX + " viewportY:" + viewportY);
Gdx.gl.glViewport(viewportX, viewportY, viewportWidth, viewportHeight);
stage.setViewport(800, 480, true);
Gdx.app.log("myapp", "Resizing game");
}
Upvotes: 1
Views: 742
Reputation: 961
You need to set the camera and stage.
first declare a variable of camera like this
OrthographicCamera camera;
then in create method do this
camera = new OrthographicCamera();
camera.setToOrtho(false, 800, 480);
camera.update();
mystage = new Stage(800, 480, false);
and in render method update the camera
camera.update();
worked fine for mee..
Upvotes: 1