Reputation: 407
I have a dictionary with a fixed collection of keys, which I create at the beginning of the program. Later, I have some threads updating the dictionary with values.
The question is, should I lock the dictionary?
UPDATE:
Thanks all for the answers,
I tried to simplify the situation when i asked this question, just to understand the behaviour of the dictionary.
To make myself clear, here is the full version: I have a dictionary with ~3000 entries (fixed keys), and I have more than one thread accessing the key (shared resourse), but I know for a fact that only one thread is accessing a key entry at a time.
so, should I lock the dictionary? and - when you have the full version now, is a dictionary the right choise at all?
Thanks!
Upvotes: 7
Views: 6840
Reputation: 29038
Possible modifications of a Dictionary
are: add, update and remove.
If the Dictionary
is modified or allowed to be modified, you must use a synchronization mechanism of choice to eliminate the potential race condition, in which one thread reads the old dirty value while a second thread is currently replacing the value/updating the key.
To safe you some work, use the ConcurentDictionary
in this scenario.
If the Dictionary
is never modified after creation, there won't be any race conditions. A synchronization is therefore not required.
This is a special scenario in which you can replace the table with a read-only table. To add the important robustness, like guarding against potential bugs by accidentally manipulating the table, you should make the Dictionary
immutable (or read-only). To give the developer compiler support, such an immutable implementation must throw an exception on any manipulation attempts.
To safe you some work, you can use the ReadOnlyDictionary
in this scenario. Note that the underlying Dictionary
of the ReadOnlyDictionary
is still mutable and that its changes are propagated to the ReadOnlyDictionary
facade. The ReadOnlyDictionary
only helps to ensure that the table is not accidentally modified by its consumers.
This means: Dictionary
is never an option in a multithreaded context.
Rather use the ConcurrentDictionary
or a synchronization mechanism in general (or use the ReadOnlyDictionary
if you can guarantee that the original source collection never changes).
Since you allow and expect manipulations of the table ("[...] the thread might update the value"), you must use a synchronization mechanism of choice or the ConcurrentDictionary
.
Upvotes: 0
Reputation: 35756
Use a ConcurrentDictionary
, don't reinvent the wheel.
Better still, refactor your code to avoid this unecessary contention.
If there is no communication between the threads you could just do something like this:
assuming a function that changes a value.
private static KeyValuePair<TKey, TValue> ValueChanger<TKey, TValue>(
KeyValuePair<TKey, TValue> initial)
{
// I don't know what you do so, i'll just return the value.
return initial;
}
lets say you have some starting data,
var start = Enumerable.Range(1, 3000)
.Select(i => new KeyValuePair<int, object>(i, new object()));
you could process them all at once like this,
var results = start.AsParallel().Select(ValueChanger);
when, results
is evaluated, all 3000 ValueChangers
will run concurrently, yielding a IEnumerable<KeyValuePair<int, object>>
.
There will be no interaction between the threads, thus no possible concurrency problems.
If you want to turn the results into a Dictionary
you could,
var resultsDictionary = results.ToDictionary(p => p.Key, p => p.Value);
This may or may not be useful in your situation but, without more detail its hard to say.
Upvotes: 2
Reputation: 120548
If you're not adding keys, but simply modifying values, why not completely remove the need for writing directly to the Dictionary by storing complex objects as the value and modifying a value within the complex type. That way, you respect the thread safety constraints of the dictionary.
So:
class ValueWrapper<T>
{
public T Value{get;set;}
}
//...
var myDic = new Dictionary<KeyType, ValueWrapper<ValueType>>();
//...
myDic[someKey].Value = newValue;
You're now not writing directly to the dictionary but you can modify values.
Don't try to do the same with keys. Necessarily, they should be immutable
Given the constraint "I know for a fact that only one thread is accessing a key entry at a time", I don't think you have any problem.
Upvotes: 0
Reputation: 73502
If each thread access only one "value" and if you dont care about others I'll say you dont need a Dictionary at all. You can use ThreadLocal or ThreadStatic variables.
If at all you need a Dictionary
you definitely need a lock.
If you're in .Net 4.0 or above I'll strongly suggest you to use ConcurrentDictionary, you don't need to synchronize access when using ConcurrentDictionary
because it is already "ThreadSafe".
Upvotes: 1
Reputation: 6490
FROM MSDN
A Dictionary can support multiple readers concurrently, as long as the collection is not modified.
To allow the collection to be accessed by multiple threads for reading and writing, you must implement your own synchronization.
For a thread-safe alternative, see ConcurrentDictionary<TKey, TValue>.
Upvotes: 12
Reputation: 391734
Let's deal with your question one interpretation at a time.
First interpretation: Given how Dictionary<TKey, TValue>
is implemented, with the context I've given, do I need to lock the dictionary?
No, you don't.
Second interpretation: Given how Dictionary<TKey, TValue
is documented, with the context I've given, do I need to lock the dictionary?
Yes, you definitely should.
There is no guarantee that the access, which might be OK today, will be OK tomorrow, in a multithreaded world since the type is documented as not threadsafe. This allows the programmers to make certain assumptions about the state and integrity of the type that they would otherwise have to build in guarantees for.
A hotfix or update to .NET, or a whole new version, might change the implementation and make it break and this is your fault for relying on undocumented behavior.
Third interpretation: Given the context I've given, is a dictionary the right choice?
No it isn't. Either switch to a threadsafe type, or simply don't use a dictionary at all. Why not just use a variable per thread instead?
Conclusion: If you intend to use the dictionary, lock the dictionary. If it's OK to switch to something else, do it.
Upvotes: 3
Reputation: 17043
The Diectionary is not thread safe but in your code you do not have to do that; you said one thread update one value so you do not have multi threading problem! I do not have the code so I'm not sure 100%.
Also check this :Making dictionary access thread-safe?
Upvotes: 0