Reputation: 190859
I have this code from DZone(http://www.dzone.com/links/r/java_custom_serialization_example.html) that serialize/deserialize Java object from/to file.
final class Hello implements Serializable
{
int x = 10;
int y = 20;
public int getX()
{
return x;
}
public int getY()
{
return y;
}
}
public class SerializedComTest {
@AfterClass
public static void tearDownAfterClass() throws Exception {
}
@Test
public void testFile() throws IOException, ClassNotFoundException {
Hello h = new Hello();
FileOutputStream bs = new FileOutputStream("hello.txt"); // ("testfile");
ObjectOutputStream out = new ObjectOutputStream(bs);
out.writeObject(h);
out.flush();
out.close();
Hello h2;
FileInputStream fis = new FileInputStream("hello.txt");
ObjectInputStream ois = new ObjectInputStream(fis);
h2 = (Hello) ois.readObject();
assertTrue(10 == h2.getX());
assertTrue(20 == h2.getY());
}
}
How can I transfer serialized object using Java socket? And also how can I store the serialized/deserialized object to/from a byte array.
Upvotes: 5
Views: 33665
Reputation: 190859
This is the code for serialization to/from byte array. I got hints from - Java Serializable Object to Byte Array
@Test
public void testByteArray() throws IOException, ClassNotFoundException, InterruptedException {
Hello h = new Hello();
ByteArrayOutputStream bos = new ByteArrayOutputStream();
ObjectOutput out = new ObjectOutputStream(bos);
out.writeObject(h);
byte b[] = bos.toByteArray();
out.close();
bos.close();
Hello h2;
ByteArrayInputStream bis = new ByteArrayInputStream(b);
ObjectInput in = new ObjectInputStream(bis);
h2 = (Hello) in.readObject();
assertTrue(10 == h2.getX());
assertTrue(20 == h2.getY());
}
Upvotes: 13
Reputation: 190859
This is the code that works, and I got the hint from http://cyberasylum.janithw.com/object-serialization-over-networks-in-java/.
@Test(timeout = 2000)
public void testStream() throws IOException, ClassNotFoundException, InterruptedException {
PingerThread pinger = new PingerThread(9092);
pinger.start();
String serverAddress = "localhost";
Socket s;
PrintWriter output;
BufferedReader input;
try {
// Client
s = new Socket(serverAddress, 9092);
}
catch (IOException e)
{
// when error, try again
Thread.sleep(500);
s = new Socket(serverAddress, 9092);
}
// send the object over the network
Hello h = new Hello();
ObjectOutputStream out = new ObjectOutputStream(s.getOutputStream());
out.writeObject(h);
out.flush();
ObjectInputStream in = new ObjectInputStream(s.getInputStream());
System.out.println("2");
Hello h2;
h2 = (Hello) in.readObject();
assertTrue(10 == h2.getX());
assertTrue(20 == h2.getY());
}
private class PingerThread extends Thread {
public int portNumber;
public PingerThread(int portNumber) {
super();
this.portNumber = portNumber;
}
@Override
public void run() {
try {
ServerSocket listener = new ServerSocket(this.portNumber);
Socket socket = listener.accept();
ObjectInputStream in = new ObjectInputStream(socket.getInputStream());
ObjectOutputStream out = new ObjectOutputStream(socket.getOutputStream());
Hello h;
while((h = (Hello) in.readObject()) != null) {
System.out.println("1");
//h = (Hello) in.readObject();
System.out.println(h.getX());
System.out.println(h.getY());
out.writeObject(h);
out.flush();
}
System.out.println("OUT");
socket.close();
listener.close();
} catch (IOException | ClassNotFoundException e) {
e.printStackTrace();
}
}
}
Upvotes: 0
Reputation: 310957
How can I transfer serialized object using Java socket?
Wrap its output stream in an ObjectOutputStream
.
And also how can I store the serialized/deserialized object to/from a string.
You don't. Serialized objects are binary, and should be stored in byte arrays. A deserialized object is the object itself, not a string.
You don't need those readObject()
and writeObject()
methods. They don't do anything that wouldn't happen by default.
Upvotes: 1
Reputation: 16
Like you wrapped your filestream with the objectstream class, you do the same with sockets. You should not "store" a serialized object to a string.
Upvotes: 0