Reputation: 409
Using C++, lua 5.1, luabind 0.7-0.81
Trying to create a lua class with parent and store it in a luabind::object.
Lua
class 'TestClassParent'
function TestClassParent:__init()
print('parent init\n')
end
function TestClassParent:__finalize()
print('parent finalize\n')
end
class 'TestClass' (TestClassParent)
function TestClass:__init()
print('init\n')
TestClassParent.__init(self)
end
function TestClass:__finalize()
print('finalize\n')
end
C++
{
luabind::object obj = luabind::call_function<luabind::object>(lua_state, "TestClass");
}
printf("before GC\n");
lua_gc(lua, LUA_GCCOLLECT, 0);
printf("after GC\n");
Output:
init
parent init
before GC
after GC
Result: After obj is destroyed, 'TestClass' instance is still alive after garbage collection cycle (__finalize method is not called and memory is not freed). It's destroying only on program exit.
Moresome if I use class without parent, garbage is collected correctly.
If I try to use adopt policy (to take ownership of created object)
luabind::object obj = luabind::call_function<luabind::object>(lua_state, "TestClass")[luabind::adopt(luabind::result)];
I get:
How can I correctly create a lua object in C++ and take it's ownership?
Upvotes: 3
Views: 2151
Reputation: 9508
Edit: after OP's update, this answer is no longer relevant, I'll leave it hanging here though. Daniel Wallin posted the correct answer
not really an answer, but I'd lose the formatting with a comment
I cannot reproduce this one. Here's the exact code I use:
// initialization
lua_State* lua = lua_open();
luaL_openlibs(lua);
luabind::open(lua);
// declare class
luaL_loadstring(lua,
"class 'TestClass'\
function TestClass:__init() print('init') end\
function TestClass:__finalize() print('finalize') end");
lua_pcall(lua, 0, LUA_MULTRET, 0);
// instantiate
{
luabind::object obj = luabind::call_function<luabind::object>(lua, "TestClass");
}
// collect
printf("Before GC collect\n");
lua_gc(lua, LUA_GCCOLLECT, 0);
printf("After GC collect\n");
lua_close(lua);
And the result I get is:
init Before GC collect finalize After GC collect
I'm using lua 5.1.4, luabind 0.81 with VC8 (aka VS2005) SP1
Upvotes: 1
Reputation: 261
This is a known bug in 0.8.1; a reference to the last constructed object is left in the "super" function upvalue. It has been fixed in 0.9-rc1:
http://github.com/luabind/luabind/commit/2c99f0475afea7c282c2e432499fd22aa17744e3
Upvotes: 8