Reputation: 609
I've got this partial scenegraph tree :
CustomPane (with onMouseClicked Handler)
→ ChildNode (with onMousePressed Handler)
When I catch the MousePressed event in the ChildNode, I can consume it, so that the parent doesn't receive a MousePressed event. But I would like to consume the associated MouseClicked event. So that pressing the mouse on the Child doesn't fire a MouseClicked event on the Parent.
Upvotes: 3
Views: 2525
Reputation: 34528
You can add specific ChildNode#onMouse...
handlers which will consume all events.
or provide your own EventDispatcher
:
child.setEventDispatcher(new EventDispatcher() {
@Override
public Event dispatchEvent(Event event, EventDispatchChain tail) {
boolean valid = myValidationLogicForEvents(event);
return valid ? tail.dispatchEvent(event) : null;
}
});
Upvotes: 5