Reputation: 121
I am trying to figure out a method that will add every value in a stack.
The goal is to use that value to determine if all the values in the stack are even. I have written to code to do this
template <class Object>
bool Stack<Object>::objectIsEven( Object value ) const {
bool answer = false;
if (value % 2 == 0)
answer = true;
return( answer );
}
However, I am stumped on how to add all of the stack's values in a separate method
Stack.cpp
#ifndef STACK_CPP
#define STACK_CPP
#include "Stack.h"
namespace cs20 {
template <class Object>
Stack<Object>::Stack() {
topNode = NULL;
}
template <class Object>
Stack<Object>::Stack( const Stack<Object>& rhs ) {
topNode = NULL;
*this = rhs;
}
template <class Object>
Stack<Object>::~Stack() {
makeEmpty();
delete topNode;
}
template <class Object>
bool Stack<Object>::isEmpty() const {
return( (topNode == NULL) );
}
template <class Object>
bool Stack<Object>::even() const
{
}
// template Object must support the % operator which ints do
template <class Object>
bool Stack<Object>::objectIsEven( Object value ) const {
bool answer = false;
if (value % 2 == 0)
answer = true;
return( answer );
}
template <class Object>
void Stack<Object>::makeEmpty() {
while (!isEmpty()) {
pop();
}
}
template <class Object>
void Stack<Object>::push( const Object& data ) {
StackNode<Object>* newNode = new StackNode<Object>( data, topNode );
topNode = newNode;
}
template <class Object>
void Stack<Object>::pop() {
if (isEmpty()) {
throw EmptyStack();
}
StackNode<Object> *oldTop = topNode;
topNode = topNode->getNext();
delete oldTop;
}
template <class Object>
const Object& Stack<Object>::top( ) const {
if (isEmpty()) {
throw EmptyStack();
}
StackNode<Object> node = *topNode;
return( node.getElement() );
}
template <class Object>
Object Stack<Object>::topAndPop( ) {
Object o = top();
pop();
return( o );
}
// Deep copy of linked Stack
template <class Object>
const Stack<Object>& Stack<Object>::operator =( const Stack<Object>& rhs ) {
if (this != &rhs) {
makeEmpty();
if (!(rhs.isEmpty())) {
StackNode<Object> * rhsTopNode = rhs.topNode;
StackNode<Object> * myTopNode = new StackNode<Object>( rhsTopNode->getElement() );
topNode = myTopNode;
rhsTopNode = rhsTopNode->getNext();
while (rhsTopNode != NULL) {
myTopNode->setNext( new StackNode<Object>( rhsTopNode->getElement() ) );
myTopNode = myTopNode->getNext();
rhsTopNode = rhsTopNode->getNext();
}
}
}
return( *this );
}
template <class Object>
std::ostream& Stack<Object>::printStack( std::ostream& outs ) const {
if (isEmpty()) {
outs << "Empty Stack";
}
else {
outs << "TOP: ";
StackNode<Object> * node = topNode;
while (node != NULL) {
outs << node->getElement();
outs << "\n "; /// for visual alignment
node = node->getNext();
}
}
return( outs );
}
}
#endif
Upvotes: 0
Views: 143
Reputation: 1156
can't you define your getSum() function in the stack implementation? Or is there any restrictions?
Sol-1:
template <class Object>
Object Stack<Object>::getSum( ) {
Object sum = 0; // or memset or other stuffs
StackNode<Object> * node = topNode;
while (node != NULL) {
sum += node->getElement();
node = node->getNext();
}
return sum;
}
As Gary mentioned you can also improve efficiency by caching the sum value every time you push or pop (i,e stack is changed) Sol-2:
Add a member property which will denote the sum (e,g - sum)
template <class Object>
Stack<Object>::Stack() {
topNode = NULL;
this->sum = 0; // initialize or new object
}
update the sum whenever a object is pushed
template <class Object>
void Stack<Object>::push( const Object& data ) {
StackNode<Object>* newNode = new StackNode<Object>( data, topNode );
topNode = newNode;
this->sum = this->sum + data;
}
same update goes for pop() whenever an object is removed
template <class Object>
void Stack<Object>::pop() {
if (isEmpty()) {
throw EmptyStack();
}
StackNode<Object> *oldTop = topNode;
topNode = topNode->getNext();
this->sum = this->sum - oldTop->getElement();
delete oldTop;
}
now your last function getSum()
template <class Object>
Object Stack<Object>::getSum( ) {
return this->sum;
}
Sol-1 has O(N) = N cost while Sol-2 has O(N) = 1
Now you should be able to use pStack->objectIsEven(pStack->getSum());
I think you aren't required to be concerned about threading in your stack implementation otherwise you should use some kind of synchronization mechanism while insert/delete operation to make the stack consistent.
Hope this helps. regards,
Upvotes: 1
Reputation: 21
Use this example:
Just keep the sum in a local, and pop the values off of the stack one at a time:
void MathStack::addAll()
{
int num = 0, sum = 0;
while(!isEmpty())
{
pop(num);
sum += num;
}
push(sum);
}
Upvotes: 0